I looked at his code a bit more he basically wants to know how to get the y angle (horizontal sorta) between the vector formed from the point to the players head and the players torso. So lets say the player was facing directly at it, it would mean that his returned value would be 0, but lets say it was on the side of their ear, the y rotation would be 1 on the graph***
this would be 1 meaning we have to rotate it by 90 degrees
this is 0, they are already aligned so no need to fix aka 0 degrees
ok so i kind of understand what does 1 mean in the Unit Circle but how does that equal to the radian angle or i misunderstood it again
And can you visualize the Y component of a cross vector in 3D environment following x,y,z axis? It is for me to easier understand how the Unit Circle form in the 3D environment