Hey everyone!
I am currently developing an FPS game, and I’ve been trying to decide on a type of round system, but for some reason, I cannot make up my mind. So I wanted to ask you all.
So basically, my game is going to be similar to CS:GO, but with a lot of gameplay changes such as a limited amount of respawns per mission (game), takedowns, mini viewmodel “cutscenes” for certain items, and other stuff.
How should I structure the round system?
A few ideas are:
1 - Players spawn into a lobby that has teleports that transport groups of players into the private game server where they then vote on a gamemode. Then once that game is finished, they are all teleported back to the lobby.
2 - The generic fps game structure where players spawn into the actual game server.
3 - The first idea, but instead of players voting on a gamemode after they teleport, there are designated gamemode teleports in the lobby which transport players to a private server with the respective gamemode.
What do you guys think? Please feel free to suggest new concepts or ideas. Thank you.