Need opinions on my realistic gun system!

Hello, recently I have been working on a Zombie Tower remaster, and I have made a gun system. I am not sure what I should change about the gun, but any suggestions are appreciated ! :wink:

Here is the gun system currently:

I will try and use as much feedback as I can. Thanks!

3 Likes

The gun is looking too small for me

4 Likes

What’s your camera recoil like because it looks a little lackluster.

First: your camera recoil is way to small, it also looks like it is just going up on the y, instead try using some math.Random on the x and z as well to really spice it up.

Two: add some viewmodel recoil as well it doesn’t sound like it would make a big difference but it really does when you have a stiff fire animation.

Three: the sway on the viewmodel doesn’t look right, I don’t really know how to explain it :man_shrugging: it just doesn’t :>

of course this is coming from someone who doesn’t have the best eye and certainly doesn’t know what their talking about so :man_shrugging:

1 Like

Ok, I will adjust the recoil. Thank you!

1 Like

the gun is too small a a a aa awdrwsA GUY4STF67 gyuygy7aw gA

The gun is being held way too far from the camera. Also, it’s way too small.

ok i will make it larger too gfdgdgdgdgdgf

This gun system looks good! The bottom right GUI’s shadow should be black, and the text should be white. It currently looks like the player is getting damaged, since other games have it where the screen goes red if they get hurt. White text would be good since it would stand out more. Otherwise, nice job on this!

The gun is WAYYY too small. Have you tried looking at reference for gun posing?

Yes, i have looked at references and gotten help with posing from a few others. The gun is larger now too

thank you all for your feedback, i have changed the gun and it appears like this now. Any extra feedback is appreciated!

thank you! I have taken this feedback and have changed the UI quite a bit.

Gun still seems a bit too small, and it’s still too far from the camera. (The stock should be out of view)

1 Like

make your camera bob up and down when the character is walking, this adds a depth of realism

1 Like