Need opinions on why game is failing

your game is good i can’t even get where you are you need to have the time to update your game you know maybe add like combos/abilities if you can like ultimate battlegrounds people like that game to so try that if you wan’t

1 Like

Steps on how to make your game not fail:

  • Step 1: Make a tutorial. Tutorials will always be a good idea to input into your game, no matter how simple you may think your game is. However, make it optional, not everyone will want to go through a tutorial. A simple gui asking the player if they’d like a tutorial and giving them an obvious “yes” and “no” button would be ideal. Make sure if they click no, it’s always accessible later on. Accidents happen.

  • Step 2: Make your game appealing to the eyes. Even low poly games can be pleasing to look at if you make it correctly. Think of it this way, you wouldn’t eat a donut with nothing on it, right? It’d just be a regular Ol’ plain donut. That wouldn’t be very tasty. It also wouldn’t look appealing either and you wouldn’t want to eat it just from looking at the plainness. Whereas a donut with delicious chocolate with sprinkles on top would be appealing to the eyes and would most likely draw you to it and make you want to eat it. Likewise, make your game appealing such as adding special effects, like particles for example, or making some GUIs with UI gradients. Speaking of, make sure whatever you put in your game fits the game. “Beat People for money Simulator” seems more like an aggressive type of game, so you’d want more strong and bright colors that ensures that there will be action versus pastel colors that would bring off a soft tone and give off a “Hug people for money Simulator” type vibe. You wouldn’t sell a roach at a coffee shop, so putting off the wrong themes is a big no-no when it comes to game creation.

  • Step 3: Make an appealing thumbnail. The starting thumbnail will make it look like a basic Roblox game with nothing appealing whatsoever. Your thumbnails are pretty good, but I’d recommend practicing on UI design to make a thumbnail that attracts, such as “Muscle Legends” for example. Those types of thumbnails attract players and will make them curious as to what your game is about and if it’s a good in the inside as it looks on the outside.

  • Step 4: Add badges and gamepasses. Badges will most likely make people return. Not owning a badge in a game might make some players feel incomplete and will make them return just to make sure they have all of the badges. Gamepasses won’t give off an “Do it the right way” kind of vibe and won’t make the game feel forced. Some people must have betters stats than others, and if they have to pay robux to do so, they will. So, make sure you have gamepasses. They help a lot and can give you lots of robux too.

  • Step 5: Patience. Be patient. No game will take off overnight, and even it does, the next day will bring more players if it’s really that good. Players that weren’t there that same night your game suddenly blew up in popularity. (Imagine typing “poopularity” at first :poop:
 :skull:) Patience is key when it comes to developing, or I swear, you will become so discouraged. Don’t make the lack of popularity tell you that you’re bad, because you aren’t. Keep up what you’re doing, and you will get better overtime. I would add more to this, but it’s already pretty long and I need to go. I hope your game does well, and I hope you follow these steps! Good luck with your development!

4 Likes

thats a better result than me, I sponsored my passion project that I have been working on for over 2 years for about 1500 robux
twice
and still got less than 200 visits.
after asking a few people they stated that its either because there are not enough players in the game or because players are looking for instant dopamine and if they don’t get it within 5 seconds they leave.

as for your game, my thinking is it looks similar to a lot of other games on the front page and doesn’t stand out a lot. simulators are everywhere and they are a dime a dozen and if I was someone looking for a game there isn’t anything that screams “hey come play this, there is something special and unique going on”.

I don’t want you to think I’m trying to be mean that’s just how I would look at it from the perspective of someone randomly scrolling through games.

1 Like

man that hurts a lot to here, i tried to sponsor my game for 20 robux everyday for a week to know when best to advertise, turned out its tuesday at 12am and sunday at 1pm, here’s the data if you want to advertise again


also, NEVER advertise to pc users, only tablet and phone users, pc users dont care a bit about sponsors

thank you sir, i’ll try to follow everything you said

2 Likes

just tried that game, it is nothing like mine, i must say my game’s title is very inaccurate, it used to be named “dojo master simulator” but i know for a fact a name that bland isn’t gonna get any attention from no one

2 Likes

Robolx Search algothirm blocks your way!

Seriously, Roblox search algorithm may be the answer to your failure.

yeah the search is very bad, but thats only about game recognition, which is another story, the current problem is people that do join the game, leave shortly after, i did follow the suggestions of the people that posted here and reworked many things, and today advertised the game again, hopefully the problem is fixed, i’ll give an update tomorrow

2 Likes

should I use ads if I need to sponsor on pc? my game is too big and complex for mobile.

I joined and I was instantly introduced to blinding amount of lighting

  • Your tutorial is bugged
  • The map is bland
  • Thumbnail is bland
  • I rejoined and the tutorial was still bugged
  • The UI is basic
  • The Dojo’s don’t fit in with the rest of the map
  • Questionable Title lol

The tutorial is still broken and won’t go away (3rd time rejoining)

All in all the game isn’t very appealing to the eye (mines at least)
I got a slight headache from the bright lights when I first joined

Sorry if this came out mean and I hope for your game to be successful

tutorial isnt bugged, you didnt place the carpet where you were supposed to place it
as for the light, lets just say i spent too much time on it i just forgot what good light is supposed to look like, gives me headache too, still trying to fix it

yeah, ads would definitely be better

I always doubted ads because most people use adblock, myself included. ads have a reputation for being malicious which intuitively makes ad runs less effective than sponsors, not to say its actually true.

even with ad blockers, ads are seen more, you need to go out of your way to the discover page and scroll down to see sponsored games, while ads appear everywhere, and a good ad gives a 20 times higher ctr than sponsors do

I’ve noticed many possibilities of why it is failing.

  1. Simply not all games succeed, it doesn’t matter if it’s a genius game idea.
  2. Lack of funding: You’ve only invested 900 robux, obviously this could be a lot depending, but it isn’t in terms of sponsors. I usually put at least 30k into ads.
  3. Confusion in gameplay: Upon first glance of completing the tutorial, I don’t really understand the reason for players to stay. It is also not really explained well what to do with your money in the tutorial.
  4. There are no daily rewards: This could help boost your retention.
  5. The game idea isn’t “click-baity” enough to where either the game sounds funny and can be taken out of context, but it’s also not too mainstream. With the concept of violence in your game, I think it would be benefitial to change the title to something funny.
  6. The game seems a little low-effort, but also looks like a cartoony simulator. The UI doesn’t match from left to right, I think you could also change combat to a button or keybind instead of a tool because that would appeal more visually.

Anyways, the game isn’t too bad, you just need more experience on marketting and advertisement.

1 Like