Firstly (and rather admittedly) I will apologize if this thread’s question didn’t exactly fit in the most ideal category. Also, and to my surprise, I looked for about an hour for an answer to a question of mine but there doesn’t seem to be any as far as I know.
Anyhow, for the quick question -
Is a player’s client able to modify/delete (or create another even) a Billboard Gui located in game.workspace? I have absolutely NO remote events linked to either server or client in this - The Gui is created on a server script and then cloned to a holder object (an invisible part) in workspace. From what I have tested, the Gui displays seamlessly when the adornee is set to a desired Player’s character. The text, color, and strings are also set in the server beforehand via the server script.
The main point of this question is for me to be informed of how this can apply to any other Gui/player tracking methods can be more secure from exploits/ineffective data use and ease of comprehension.
(Also, This is something I really need to know right now because it’s just good practice for me to know from here on.)