I’ve been working on a combat game for a few months now, and I’m almost getting to the point where its fully ready for release and advertisement so I could really use the feedback. Its a multiplayer game that requires more than 2 people usually but if you play on the test map you can fight an npc to test the combat on. (keep in mind he is pretty tough even for me although he has the most standard moveset possible)
Note: Something that is not written down in the controls is if you slide during an attack you have an iframe of 0.4 seconds. As well as if you press G behind a person when they are hp is lower than 30 you will perform a backstab.
The programming looks good - I would change the UI color scheme to fit the atmosphere.
Personally, I think the build could be improved for example: Some of the boxes are large enough to be climbed upon and you can fall out of the map, there is a lot of space between the buildings which could be filled in, and the variation of buildings if slim, and hardly the map is covered with the buildings.
Also you can scroll out to see the outside of the map which is not smart also make sure people can’t glitch out.
I didn’t think it was a combat game at first, I thought it was a horror game judging by the name before I saw it was meant to be a combat game.
The natural sound effects (the sound caused by an entity) are impressive, the only thing I would change to do with sound would be the music maybe, depends if you want to, I just think someone’s first impression is the most important thing of all.
Sorry if my judgement was rash and somewhat not nice but that is how I see it.