Need Some Help With A Script

Hello, I am unable to disable my Billboard Gui, it is Put into the Players PlayerGui by a local script, but I can’t Disable it from a local script inside of the Billboard Gui
My scripts:
Local script in StarterCharacter (Parents the Gui and other things)


local v1 = game.Players.LocalPlayer
local v2 = game.Workspace:WaitForChild(v1.Name)
local v3 = nil
local v4 = nil
local v5 = game.ReplicatedStorage:WaitForChild("Prompt"):Clone()


--{-0.004, 0},{-0, 0} -- POS
--{1, 0},{1, 0} -- Size

-- {0.25, 0},{0.25, 0} SIZE
--{0.354, 0},{0.374, 0} -- Pos
function Sound1()
	local frame = script.Parent
	v5.Button:TweenSizeAndPosition(UDim2.new(0.768, 0,0.768, 0), UDim2.new(0.116, 0,0.115, 0),	"Out","Quad",.2,true)
	local  v6 = script.Pop
	v6:Play() 
	wait(.75)
	v6:Pause()
end
function Sound2()
	v5.Button:TweenSizeAndPosition(UDim2.new(0.72, 0,0.72, 0), UDim2.new(0.119, 0,0.14, 0),	"Out","Quad",.1,true)
	local v7 = script.Pop2
	v7:Play() 
	wait(.75)
	v7:Pause()
end
function DSize()
	v5.Button:TweenSizeAndPosition(UDim2.new(0.25, 0,0.25, 0), UDim2.new(0.354, 0,0.374, 0),	"Out","Quad",.1,true)

end





v5.Parent = v1:WaitForChild("PlayerGui")
repeat


	wait(0.05)
	if v1.Character.Humanoid.SeatPart == nil and game:IsLoaded()  then
		

		local parts = game.Workspace:GetDescendants()
		for _,p in pairs(parts) do
			
			if p.Name == "EPart" then
				local Magnitude = (p.Parent.Position-v2.HumanoidRootPart.Position).magnitude
				if Magnitude < 5 then --if they are within a certain distance
					if v3 == nil then
						v3 = p.Parent
						v4 = Magnitude
						v5.Adornee = v3
						v5.Enabled = true
						v5.ClosestPart.Value = v3
						Sound1()
					elseif v3 ~= nil and v3 ~= p then
						if Magnitude < v4 then
							v3 = nil
							v4 = nil
							v5.Enabled = false
							wait(0.025)
							v3 = p.Parent
							v4 = Magnitude
							v5.Adornee = v3
							v5.Enabled = true
							v5.ClosestPart.Value = v3
						end
					end					
				elseif Magnitude >= 5 or Magnitude >= v4 then
					if p.Parent == v3 then
						DSize()
						wait(.1)
						v3 = nil
						v5.Adornee = nil
						v5.Enabled = false
						v5.ClosestPart.Value = nil
						Sound2()
					elseif v3 == nil then
						v4 = nil
						v5.Adornee = nil
						v5.Enabled = false
						v5.ClosestPart.Value = nil
					end
				end
			end
		end





	else
		if game:IsLoaded() then
			v3 = nil
			v5.Adornee = nil
			v5.ClosestPart.Value = nil
			v5.Enabled = false
			v4 = nil
		end
	end


until script.Disabled == true

Other Local Script (Inside of the Billboard Gui:

local ProximityPromptService = game:GetService("ProximityPromptService")


local UIS = game:GetService("UserInputService")
local KeyDown = false
local prog = script.Parent.Button.ProgBar
local prog2 = script.Parent.Button
local prox = script.Parent.Button
local prompt = script.Parent
local prompt2 = prompt.Button


function Hide() 
	prompt.Enabled = false
	prompt.Adornee = nil
end



function E()
	local Inc = 1/(script.Parent.ClosestPart.Value.E_Event.Configuration.Time.Value/0.2)
	if script.Parent.ClosestPart.Value.E_Event.Configuration.Time.Value <= 1 then
		script.Parent.ClosestPart.Value.E_Event:FireServer()
		script.Parent.Enabled = false

		prog.YSize.Value = 0
		KeyDown = false
	elseif script.Parent.ClosestPart.Value.E_Event.Configuration.Time.Value > 1 then
		wait()
		repeat
			if KeyDown == true and script.Parent.Adornee ~= nil then
				if prog.YSize.Value < 1 then --Number value is size of the moving E part
					prog.YSize.Value = prog.YSize.Value + Inc
				
					prog:TweenSize((prog.Size + UDim2.new(0,0,Inc,0)), Enum.EasingDirection.InOut, Enum.EasingStyle.Linear,0.2, false,nil)
				
				else
					wait()
					script.Parent.ClosestPart.Value.E_Event:FireServer()
					prog.YSize.Value = 0
					
					
					KeyDown = false
				end
			elseif KeyDown == false and script.Parent.Adornee ~= nil then
				prog.YSize.Value = 0
				prog.Size = UDim2.new(1,0,0,0)
				
			elseif KeyDown == true and script.Parent.Adornee == nil then
				prog.YSize.Value = 0
				prog.Size = UDim2.new(1,0,0,0)
				
				KeyDown = false
			end
			wait(0.2)
		until KeyDown == false
		prog.YSize.Value = 0
		prog.Size = UDim2.new(1,0,0,0)
	
	end
end

UIS.InputBegan:Connect(function(Key, Gameprocess)
	if Key.KeyCode == Enum.KeyCode.E and not Gameprocess then
		KeyDown = true
		prompt.Button:TweenSizeAndPosition(UDim2.new(0.650, 0,0.650, 0), UDim2.new(0.176, 0,0.174, 0),	"Out","Quad",.2,true)
		
	
		prog.YSize.Value = 0
		prog.Size = UDim2.new(1,0,0,0)

		E()
	end
end)

UIS.InputEnded:Connect(function(Key, Gameprocess)
	if Key.KeyCode == Enum.KeyCode.E and not Gameprocess then
		KeyDown = false
		prompt.Button:TweenSizeAndPosition(UDim2.new(0.768, 0,0.768, 0), UDim2.new(0.116, 0,0.115, 0),	"Out","Quad",.2,true)
		
		
		E()
	end
end)

UIS.InputBegan:Connect(function(Key, Gameprocess)
	if Key.KeyCode == Enum.KeyCode.ButtonX and not Gameprocess then
	
		
		KeyDown = true
		prompt.Button:TweenSizeAndPosition(UDim2.new(0.650, 0,0.650, 0), UDim2.new(0.176, 0,0.174, 0),	"Out","Quad",.2,true)
		
		prog.YSize.Value = 0
		prog.Size = UDim2.new(1,0,0,0)
	
		E()
	end
end)

UIS.InputEnded:Connect(function(Key, Gameprocess)
	if Key.KeyCode == Enum.KeyCode.ButtonX and not Gameprocess then
		KeyDown = false
		prompt.Button:TweenSizeAndPosition(UDim2.new(0.768, 0,0.768, 0), UDim2.new(0.116, 0,0.115, 0),	"Out","Quad",.2,true)
		
		E()
	end
end)

script.Parent.Button.MobileButton.MouseButton1Down:Connect(function()
	KeyDown = true
	prompt.Button:TweenSizeAndPosition(UDim2.new(0.650, 0,0.650, 0), UDim2.new(0.176, 0,0.174, 0),	"Out","Quad",.2,true)
	prog.YSize.Value = 0
	prog.Size = UDim2.new(1,0,0,0)

	E()
end)
script.Parent.Button.MobileButton.MouseButton1Up:Connect(function()
	KeyDown = false
	prompt.Button:TweenSizeAndPosition(UDim2.new(0.768, 0,0.768, 0), UDim2.new(0.116, 0,0.115, 0),	"Out","Quad",.2,true)
	
	E()
end)






Im trying to hide it when the E() function is firared

Not gonna read ya code properly though it’s most likely the result of either two:
A) Ya don’t call the Hide function, functions need to be called by adding enclosing parenthesis, for example: Hide()
B) The condition Time.Value <= 1 is not true, therefore the blocc beneath it doesn’t run