I’m trying to figure out how I can get the middle projectile in this picture to be slightly behind the other 2
This is the code I currently have for this
local Angles = {
{0, -11, 0},
{0, 0, 0},
{0, 11, 0},
}
for _,v in pairs(Angles) do
local Projectile = CreateProjectile(EnemyModel)
Projectile.CFrame = CFrame.new(Projectile.Position,Target.Position)
Projectile:SetNetworkOwner(nil)
Projectile.BodyVelocity.Velocity = (Projectile.CFrame * CFrame.Angles(math.rad(v[1]),math.rad(v[2]),math.rad(v[3]))).lookVector * 30
end
I’m not great at using cframe so it’s probably something obvious I’m missing so sorry lol.