Need some help with messaging service

local chatservice = game:GetService("TextService")
local comservice = game:GetService("MessagingService")
local json = game:GetService("HttpService")
wait(3)
game.ReplicatedStorage.ChatEvent.OnServerEvent:Connect(function(plr, text, chat)
	print(chat)
	if chat == "Global" then
		local sent = false
		local data = {
			id = plr.UserId,
			txt = text,
			name = plr.Name
		}
		local encoded = json:JSONEncode(data)
		if not sent then
			comservice:PublishAsync("Reaper's Chat Service", encoded)
			sent = true
			task.wait()
		end
		return "Success"
	end
	if chat == "Server" then
		local label = game.ReplicatedStorage:FindFirstChild("Chat")
		local inst = chatservice:FilterStringAsync(text, plr.UserId)
		local newText = inst:GetNonChatStringForBroadcastAsync()
		if newText then
			print("string: "..text.." filtered for: Server Chat")
		end
		for i, v in pairs(game.Players:GetChildren()) do
			if v:IsA("Player") then
				local newLabel = label:Clone()
				newLabel.Parent = v.PlayerGui.Chat.Server
				task.wait(.03)
				newLabel.nme.Text = plr.Name
				newLabel.txt.Text = newText
			end
		end
	end
end)

local function recieve(encoded)
	local recieved = {}
	local decoded = json:JSONDecode(encoded.Data)
	wait(.5)
	local text = decoded.txt
	local id = decoded.id
	local name = decoded.name
	local label = game.ReplicatedStorage:FindFirstChild("Chat")
	local inst = chatservice:FilterStringAsync(text, id)
	local newText = inst:GetNonChatStringForBroadcastAsync()
	if newText then
		print("string: "..text.." filtered for: Global Chat")
	end
	print(newText)
	print(name)
	for i, v in pairs(game.Players:GetChildren()) do
		print(v.Name)
		local newLabel = label:Clone()
		newLabel.Parent = v.PlayerGui.Chat.Global
		task.wait(.03)
		print(decoded)
		print(typeof(name))
		print(typeof(newText))
		newLabel.nme.Text = name
		newLabel.txt.Text = newText
	end
end
comservice:SubscribeAsync("Reaper's Chat Service", recieve)

“Global”(cross server) chat does put the label in the chat… however only for the current server. it does not reach to other servers. any idea why?

i have checked console logs, it only prints player in current server, no one else in other servers.