Need some ideas about how make item dropping from inventory

Hello guys. I have almost finished my inventory system for game. But I have no idea about how I should implement item dropping.
There’s 2 primary object categories - singular and stackable. Singular just can be dropped from player’s hand, because they are singular. But what’s about stackable?


As you can see on this image, I have around 100 Lightstone brick units now. And if I drop them with support of other systems (which give items respectively to object’s volume), it will look like, this:…

And that’s only 100 units.
In hand, this 100 units look pretty compact:

(in hand, brick is around 1 stud length)

So, after seeing this thing, I need to ask: what are other ways of making object dropping?

Use a mix of 2 systems, the volume system until it exceeds a threshold then you could just display how much additional stuff is inside the stack. just put a gui over the item or when player gets close to it.

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If you have a gui showing what the item is, I’d just add a number next to it showing how many there are. (Example from my game:)
image

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that is some really nice UI. (also is that a minecraft helmet decal? lol)

Yeah lol, the images are just placeholders for now :sweat_smile: