Hello!
I’m currently working on a tower defense game, and while making a targetting system for the units ( server-side ), I came to a conclusion that, for the cooldown, a Heartbeat() loop just… won’t cut it.
From what I’ve noticed, the time between each heartbeat seems to be ~0.016 on the server. I was wondering if there would be a way to make this number lower ( at least half of what it is right now ). I tried researching about custom wait functions but it didn’t really bring me anywhere, as there was none that seemed to fit me.
Any help is appreciated!