local ResourceIcons = require(game.ReplicatedStorage:WaitForChild("images"))
local player = game.Players.LocalPlayer
local resourcePanel = player:WaitForChild("PlayerGui"):WaitForChild("resources"):WaitForChild("panel")
local template = resourcePanel:WaitForChild("ResourceTemplate")
local resourceFolder = player:WaitForChild("resources")
local function connectIntValue(intValue)
print("Watching", intValue.Name)
intValue:GetPropertyChangedSignal("Value"):Connect(function()
local resourceName = intValue.Name
local amount = intValue.Value
local guiItem = resourcePanel:FindFirstChild(resourceName)
if guiItem then
guiItem.TextLabel.Text = tostring(amount)
else
local newItem = template:Clone()
newItem.Name = resourceName
newItem.TextLabel.Text = tostring(amount)
newItem.Visible = true
newItem.Parent = resourcePanel
end
end)
end
for _, intValue in pairs(resourceFolder:GetChildren()) do
if intValue:IsA("IntValue") then
connectIntValue(intValue)
end
end
resourceFolder.ChildAdded:Connect(function(child)
if child:IsA("IntValue") then
connectIntValue(child)
end
end)
i made a module script containing each resources respective image, but i cant figure out how to make this script assign each image the one it needs to have. like, if i collect a plank, make the new image in the panel and give it the plank image, and then if i collect a stone give it a stone image
if you need any other information abt smth ill give it