Hello! I have something stored in startercharacterscript (it can be moved to players) and i need to access it from function using plr any ideas?
StarterCharacterScripts should not be accessed when the game is running and they are cloned to the player’s character when it is added so you will find them in there.
Soo what should i use as storage for specific users? I need to store number value
Create a folder named player values in replicatedstorage and insert another folder with the users name when a player enters the game and insert any value into the folder with his name
Uhh, how to do that? Like how to set when player enter/leave
game.Players:PlayerAdded:connect(function(player)
–code here
end)
This needs to be ran of a server script on a normal script
Okay and player removed i guess thanks!