I want to use a script to go through a player’s inventory and see which item is equipped and return nil if none are equipped. I tried tool.Equipped, but I think it’s waiting for the tool to be equipped, so what property do I use to check if the tool is equipped?
You can check if the tool is in the character. if the tool’s parent is on a character that means it’s equipped.
@GoodUsername777 is right. You can use FindFirstChildWhichIsA(“Tool”).
This will print the tool’s name. You can exchange the print to work with your own code. If you have more questions let me know!
Has your problem been solved? If so, please mark mine or @GoodUsername777’s solutions as, well, solution
I’m not sure yet. I still need to test it in my game, and I haven’t gotten around to doing that. I will make sure I mark on of your solutions as correct. Thank you for reminding me though!