I have a lot of terrain-made locations that should not be rendered when unnecessary. for example: a Player goes to the moon, and every other location does not render.
How can i do that?
i have no idea what this topic is trying to ask, first you say you need to make the locations invisible from very far away, but that isnt realistic, is it? then you say you need the terrain to stop rendering at a closer distance, which clashes with what you just said, unless you want to just not render terrain/locations all together? as for the issue with floating point errors… im afraid you would either need to come up with some messy solution that doesnt make the game feel very realistic, or use another game engine so you can just move everything around the player instead of the player moving around everything, so the player never leaves the origin point, insuring you never go past the floating point.
I think i can just cut them out of workspace one by one and store in a script, then placing them at the center point when needed. yea, i can be silly sometimes, he-he
p.s. nah, the terrain is too big and it`s hard to do this