local function BulletDecal(Player, Origin, MousePosition)
local Paramaters = RaycastParams.new()
Paramaters.FilterDescendantsInstances = {Player.Character}
Paramaters.FilterType = Enum.RaycastFilterType.Exclude
local Result = workspace:Raycast(Origin.Position, (MousePosition - Origin.Position).Unit * 5000, Paramaters)
if Result then
local Position = Result.Position
local Hit = Result.Instance
local Normal = Result.Normal
local BulletHole = game:GetService("ServerStorage"):WaitForChild("BulletDecal"):Clone()
BulletHole.Parent = Hit
BulletHole.CFrame = CFrame.new(Position) * CFrame.new(Vector3.new(), Normal):Inverse()
end
end
Here’s my code, it works on all axis’s (to my knowledge, at least) EXCEPT the top and bottom ones. How can I fix it?
Demonstration:
However: