Warning: the original post was about two cutscenes. Decided to not create an another post.
Hello there!
I’ve been working on a game about crossing an ocean with disasters. It’s a solo project and supposed to be a silly and chaostic game for a few trips. c:
I don’t have any skills in modelling and gui designs, so expect them to look really bad (and map and guis are not finished yet).
Currently, there are 9 disasters: ice bergs, waves, meteors, volcano, alien invasion, tornadoes, whirl pools, underwater volcanoes (activity) and pirates.
I tried to explain what they do, but it turned to be a chunk of useless text, i’m not very good at explaining things like these. :c
But they are easy to understand anyways.
There’s tutorial scene (for joining the game first time) and 4 boats to play with, but that’s enough for testing i guess.
Oh, and there’s save-able settings and admin panel (labeled as “sink” button) to spawn disasters.
Anyways, your goal is deliver invisible cargos to the end, but first, you have to spawn a boat from dockmaster and green mark indicator will show where to go
I would like to see feedback on the disasters, cutscenes and sounds. Criticism and suggestions are considered.
Also, feel free to invite me to play with
Thanks for suggestions, but rain already exists when tornado forms. Water raising won’t be added due to it won’t do anything to boats and the game uses terrain water, hail can be added as a decoration and thunderstorm is worth to be noted.
Edit: I realized you meant rain as an event, but it’s not going to work either way
my guy shouldn’t you add water spouts?? theyre basicly the same but shouldnt it be waterspouts??? not tornadoes??? tornadoes are Land based. and theyy come from like supercells.
waterspouts? idk i dont think they come from supercells