So im in the early phase of building an airplane and i came over this problem when i negate and union.
As you can see when i negate and union to smooth the cockpit it makes the edges way more visible than i want them to be. How do i fix this?
So im in the early phase of building an airplane and i came over this problem when i negate and union.
Is there any types of plugins i can use?
I don’t think there’s a way to fix this. Unioning is yet very buggy, but it will be probably improved eventually. For me it sometimes fixes when I realign all the parts that I will union. What I mean is changing their position.
For example, if a part’s position is -7.5, 1, 0
I manually set this property components to -7.50, 1.0, 0.0
. This is because when using Roblox building tools (especially when rotating and working on local space) errors can accumulate until 1 stud might become, let’s say, 0.9995 studs. This value will be displayed as 1, so it’s not noticeable. Btw, the same would apply to size.
Also, make sure the biggest ellipsoid’s sizes match with the base of the cylinder.
If this doesn’t fix your problem, try doing different unions to achieve the same result. For example, union all the spheroids from the cockpit and then cut the result with a negative part (which can be a blocky duplicate of the cylinder). This way, the cylinder will not be affected at all by the union and it won’t strangely adjust to fit other curvatures.
There are other programs that don’t have this problem, like Blender. Have you considered modeling in another program and exporting the meshes to Roblox?
Thanks, i might just have to teach myself blender then.
If it’s of any help, I think you can export your CSG as a mesh to your PC (right click in Explorer → Export Selection), and use Blender to smooth out the edges using the sculpting tools (works pretty much the same as Terrain editing in Studio). You can then re-export the mesh from Blender and upload it back to Roblox.
Thanks, i guess learning blender is the only solution then.
This is something I need to learn too, but I’ve been playing around with it on and off over the last couple of days, and it’s honestly not too hard to just smooth things out you’ve created in Roblox or remove parts from existing meshes.
I suppose you could give Paint3D a try too if you’re on Windows 10, but this is really no different to building with CSG in Roblox. It just produces smoother results.