[NEGATED] Union Baseplates

I am considering making the baseplates for my game be ‘unions’ with lots of holes etc for caves, different parts with different materials/colours, different shapes in my land however is there a draw back to negating every single hole in your baseplate? Because I find it’s slow and annoyingly time consuming to place tons of parts around a gap in order to make a hole/add a different type of material in a land full of materials.

I hope this question made sense. I’m new to the building section of this forum so give me some time to get a good format for asking questions relevant to building. Any help is appreciated, thanks! Including alternate solutions that don’t require negates and unions

Creating a whole base plate made of a union is not just slow and complicated, it may even waste your entire time creating it! Unions are not very efficient at the moment for complex geometry. Many developers have been complaining that their unions just randomly disappear for unknown reasons and are unable to retrieve them. Unions used in your provided case are also very inefficient because the collisions of unions are not exact(double the work just to create proper collisions). Please use terrain or perhaps use parts.

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Terrain is annoying when placing parts down on top of it though, especially since if it’s uneven it takes a waste of time to make even and just in general doesn’t seem to work well with parts since it’s rather limited but I guess that’ll probably be my best option. Thank you!
I do remember building some basic building out of unions a few months ago and the unions vanishing…

Unions would not be any different in this case. They will take just as long. Believe me, I was just working with them earlier and it took a lot of trial and error to get what I was looking for at the exact size I wanted it.
Just go with terrain or just build the cave system or holes your going to do. Much easier.

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