Then add a button in your game that appears solely for your user ID, thereâs always a solution
Either way, this use case is not really relevant to the resource. Resources donât have - and shouldnât try to have - a solution for every problem imaginable.
I have a ton of alt accounts [I have more than you think, I havenât counted how many accounts I made, I havenât even got terminated in any account yet] which is why Iâd use group ranks like this
player:GetRankInGroup(game.CreatorId) > 1
(the highlighted parts are ranks that indicate me, and I throw my alts there)
Agreed.
Can also agree, but for filming purposes I need to hide tools so no one can find out about the admin tools
This is a really good resource â but is there a way to programmatically change the âTool Indexâ? By âTool Indexâ, I mean the position of a tool in the hot bar. Also adding a simple âbackpackâ system could be nice, since the default Roblox one sucks
This hotbar uses the same methods Roblox uses, which is an Offset and AutomaticSize-based approach. This makes it look very proportionally different on say a phone V.S. a 4K monitor, but ultimately more accessible.
You mean an inventory like in the vanilla Roblox backpack UI? No, not really. NeoHotbar is designed to improve the core hotbar experience and be otherwise unobtrusive.
Iâd recommend reducing the amount of tools the player has to worry about. Mobile users especially will appreciate the lack of clutter. You could also make an external inventory menu and integrate it with a NeoHotbar CustomButton.
Sorry, stacked tools isnât planned. You should consider integrating quantities directly into the tools themselves.
If thereâs demand for it, I could update NeoHotbar to detect and show ToolTip changes when they happen. For things like â2 leftâ when you use up one of your grenades for example.