Why are there two posts about this?
You should add saving the order of the tools.
This feature is incompatible with NeoHotbar’s design, as there aren’t a set amount of tools you can have.
Is there any way to disable the popup forcing the user to buy it randomly? It is scaring my players who do not know much about code and think they just got a glitched item which will get them banned, I have explained but you still shouldn’t force purchase popups in the middle of gameplay for my users.
the only reason im not using it is THE FACT THAT IT RANDOMLY FORCES THE USER TO BUY IT. a very noice post
There is no code within NeoHotbar that prompts users to make purchases. You can review the model and the source code on Github for keywords like “MarketplaceService”, “PromptPurchase”, or “15617827028” (its asset id) to confirm this. I’d recommend checking your game for potentially unwanted code.
If you’re referring to the reviews on the NeoHotbar model, I was personally selling NeoHotbar within one of my games. But NeoHotbar itself does not attempt to make any sales to users.
Please see the attached reply below:
Thanks for repling! By the way, i was worried that people might not play my game, thanks for your response!
Sorry, I confused this with another model, the model I was thinking of was heavily obscured.
Hey, I’m running into an issue using a custom hotbar customization which is the fact that it doesn’t enable the UI stroke on the tool when its equipped. I found out I could do :GetAttributeChangedSignal but I also realized the buttons ‘refresh’ when equipped so I cant turn the uistroke on a particular button on. What can I do?
Try hooking into :GetAttribute() when the button is initialized.
How could I add hotbar tool order saving into this?
You’d have to fork the system entirely, since NeoHotbar itself only supports tool reordering.
Reformatted the original post for accessibility and aesthetics.
very good module!
however i have found an issue
you cant use the keybinds if your using a keyboard with the azerty layout
is there any way to fix this?
How would I make the name of the tool also show up in the tool icon if the tool has an image?
You can’t, but you could set the Tool
’s ToolTip
property if you’d like to show text on equip.
How do I make it so that if a Boolvalue is checked then the NeoHotbar is disabled, and if its not checked then the NeoHotbar is enabled?
Here is what you want directly copy and pasted from the documentation:
SetEnabled
NeoHotbar:
SetEnabled
(
Enabled:
boolean
–
Whether or not to enable NeoHotbar.
) →
(
)
Sets whether NeoHotbar or not is enabled. Disabling hides the hotbar and turns off keybinds.
You can listen to the BoolValue.Changed
event, then call NeoHotbar:SetEnabled()
based on the value.