Hi, recently after playing around in studio I found that neon hasn’t been working as normal. I am trying to achieve the normal ‘glow’ effect to but it has only worked in different places. Please also note this applies to every neon thing in this specific game. This is what it looks like without a glow: Reminder that the sun is effecting why the white is bright.
This is what it looks like WITH a glow:
I’m sure it isn’t since there is some transparency to it because it has worked before with transparency as well. When I changed it to voxel lighting this happened but the other picture has voxel lighting and it still has a glow.
It still might have to do with lighting, I’m just not sure. I would love to know how to fix it and why this might be happening?
While this is true, it doesn’t apply here. In the first image the bricks are white, and white neon bricks, have an extremely noticeable glow, in the picture they don’t.
This is because of the transparent parts that are covering the neon parts. The neon glow shows in transparent parts if the part’s transparency is >=.62.(I know that sounds weird but it is true ) The glow effect gets more noticeable the closer you get to 1, obviously.
As you can see in this picture the glass has a .5 transparency and it is Smooth Plastic. The glow effect is completely taken away. I am not entirely sure if this applies to your first picture, but the 2nd picture it looks like there is an transparency part between the camera and the neon brick. Terribly sorry if this was no help to you at all, lol.
Hey! Thanks so much for your help. The only problem though is that both parts are neon and the white lines are sticking out of the transparent block as well. The photo where there is a glow I was further than I was for both photos without the glow. Thanks for looking into it though!
I don’t believe there is a specific cut off point anymore since Roblox converted to a HDR rendering system. The bloom only appears when something is too bright to display normally - the transparent part would reduce the brightness of the neon and therefore after a certain amount of dimming it would get rid of the bloom completely. The level of dimming required to do that will change based on the brightness of the neon, the transparency of the part and lighting conditions.
Here’s a tip that I use. Go to the colour slider and if you make the object brighter its glow will increase too, lower it and it won’t glow. And smooth plastic on top of neon takes away that glow.
Hope this helps!