A day or so ago I joined a game of mine only to find that the neon parts seemed to look strange and lack any sort of glow or effects. I did some digging and found out that it may be related to compatibility lighting. It may be a simple bug with the neon material, but many things seem to point to this being an issue with compatibility lighting. Ever since it was announced that legacy lighting was getting deleted, I wasn’t too concerned as compatibility looked nearly the same as legacy, although I still very much preferred legacy. But when the update finally rolled and all my games were forced into compatibility, the neon parts in my games now look as if I’m always on the one graphics setting on a legacy game. All the neon effects in my game have been completely ruined, as they have lost their glow and they now look like some very bright colored smooth plastic blocks.
The following are before and after pictures taken of a game of mine by a player. Before was with legacy, after is with compatibility. These pictures are basically of a skill in a game of mine that turns your body parts neon. The extra shine and ring effects are particle emitters, and if you look closely at the neon body parts, they lack any sort of glow in the compatibility picture.
I’ve been wondering if I can in any way get my neon parts to look similar to how they did with legacy lighting. I hope this is a bug and isn’t related to the new lighting system, but it seems unlikely. I apologize if I seem to have rambled on a bit about compatibility, but these issues have ruined the effects I’ve worked hard to make look good in my games. I haven’t really tried much to fix this as whatever I do doesn’t seem to do anything, and I would appreciate some suggestions.