The official Changelog for Neptune City Subway.
Neptune City Subway Release 4.0
Map Updates
A and C Lines:
- All stations extended to fit 6 Car trains.
- Reworked exits at Washington National Park.
- Reworked exits and transfer to IRT at Rosewood Junction.
- Completely redesigned Kennedy Blvd Station.
- Reworked switches at 86th Steet and Rosewood Junction.
1 and 2 Lines:
- 11 New Stations.
- Jackson River Park
- Park Av - 75th St
- Rosewood Junction (upper level)
- Court Street - Ophelia Hall
- Grace Street
- Kourey/Galvin Streets
- Norman Street
- Franklin/Dyrdeck Streets
- Kingston Avenue
- Clark Street
- Juniper Avenue
- New IRT Tunnels and tracks after Franklin St.
- New scenery along the entire elevated.
Other Map Updates:
- Updated signage font across the map to Inter Bold. Not all signs are updated.
- Only stations that have been renovated in 2024 have received the font.
- See if you can find the differences between it and Arimo Bold…
- Loads of more signage and lighting across all stations.
- Fences and barriers at all ends of stations are for your safety.
- Preparations for ARC Card Integration.
- Bob has seen some hard times…
- The king has fallen.
Train Updates
R211A:
- Reworked both exterior and interior signage.
- Redesigned wayfinding system with fewer errors and lighter load on the server.
- Loads of under-the-hood changes to help with server strain.
- Overall slower acceleration/braking makes driving within speed limits more rewarding.
- Reworked Conductor System for better server performance.
- You can now conduct any size train. Trains not conducted from the middle will be conducted from the back (like the G).
- Reworked MUDC System to (hopefully) be less confusing to first-time users.
R32:
- Reworked all signage across the train.
- Flipdot displays on Front and Rear.
- Scrolling frames for both exterior and interior roll signs.
- Changed from notched braking to percentage braking.
- Tweaked train acceleration to be slower and rewards driving within speed limit.
- Extended up to 6 Cars long!
R142A:
- Added to the game!
- Realistic exterior LCD Signage AND interior LED Signage.
- Debuts as 2nd train with suspension.
Please note:
**The R142A does not currently support conductors. They are expected to be added in v4.1!
**The R142A allows mobile/tablet users to drive the suspension-enabled variant. This is subject to change.
All train changes:
- Redesigned Train UIs.
- Cleaner and less obstructive to your view.
- Changed door tech to use local CFrame Tweening instead of Prismatic Constraints.
- Added track sounds for each type of track.
- Tweaked acceleration/braking sounds to be less scratchy.
- Added experimental first person camera by pressing (1) on keyboard. Reset using (2).
- All trains feature working 7-Segment displays as speedometers.
- New custom interior stickers with NCS branding.
- Acceleration decay based on speed.
- New lever based touch controls for both one and two handle operations.
Other Updates
- New Menu system, with overhauled teleport system.
- New Universal Spawn System version (v4.5).
‣ Cleaner UI
‣ More animations
‣ Better error checking/handling
‣ Lighter on server scripts
‣ Menu Integration
‣ Mobile Compatibility
Keybinds List
W: Notch Up / Release Brake
S: Notch Down / Apply Brake
A: Brake Apply (For R32s only)
D: Brake Release (For R32s only)
Q: Left Door Toggle
E: Right Door Toggle
C: Stand Clear of Closing Doors Announcement
L: Toggle Interior Lights
K: Toggle Cab Light
M: Toggle HVAC
1: First Person Camera (Experimental)
2: Camera Reset
Current Update: 4.0.2
v4.0.2/a - Conductors Patch!
R211 conductors have been modified in prep for the 4.1 Update which will see conductors coming to IRT!
Here are the changes:
- Removed emergency brake functionality from Conductor UIs.
- Removed destination change functionality from Conductor UIs.
- Removed ancient R211 (from 2020) that was used for trolling, it was firing all sorts of errors and causing horrendous lag.
- Changed Keybinds/Help button to Announcements button.
- Changed R211 and R142A overhead time to display time in EST.
- Changed R211s to not display the “0” in the hours (it will now show “8:44 PM” instead of “08:44”).
- Changed the positions of the main UI frames.
- The Main Frame sits closer to the edges to the screen.
- The Left Doors Frame no longer clips the edge of the screen
- The Right Doors Frame no longer clips the edge of the screen, and is aligned in height with the Left Doors Frame.
- Fixed Stand Clear announcements not playing when clicked from Conductor UI.
- Fixed conductors on the R211 5-Car not working at all.
- Fixed Left Doors button sending you to the Right Doors, and vice versa on the R211 5-Car and R211 4-Car.
- Because the R211 5 and 4-Car conducts from the rear of the train, the doors are based on direction of travel.
- If you are having trouble with what button to click, face in the direction of travel and then choose left/right doors.
- Fixed Auto-Delete Script being disabled on R211 5 Car and R142A 5 Car.
- Fixed R142A 5 Car missing anti-surf detector on the last car.
- Extended Express timing. As a reminder here are the current times:
- 6:00 AM to 2:30 PM trains run Express downtown (to Grand St or Juniper Av)
- 2:30 PM to 10:00 PM trains run express uptown (to Washington Pk or Jackson River Pk)
- Conductor UI now 75% smaller, only see what you need.
- Added Announcements UI to Conductor UI to play announcements from.
4.0.2a
- Fixed R211 5-Car with glitched FIND System on the last car.
- Fixed R142As not removing their route when setting.
- Fixed Horn key-bind not working on all trains.
- Fixed R211s not being able to change from NIS to anything but Last Stop.
- Fixed R211s and R142As playing their propulsion sounds when emergency braking.
- Fixed logic for door closing button on R211s and R142As being different from left to right. They are now aligned with R32s.
- Fixed random floating GUI at Washington Park.
Past Versions
4.0.1
v4.0.1
- Fixed R142As being top-heavy and literally flipping over
- Adjusted R142A parts to result in less clipping (hopefully)
- Added missing blue bands to number plates on R142A w/o suspension to signify Rosewood Yard origin.
- Added Anti-Surf Script
- Attempted fix for switches on the 1/2 line not working properly
- Please let me know if it keeps happening and i’ll dedicate more time to it
- Nudged back platform edge @ 79th St to help with collisions.
4.0/a/b/c
v4.0a
- Fixed R142A with suspension spawning derailed and being mis-aligned with the track.
- Fixed missing seats in the 3rd 4th and 5th car on all R142As.
- Added missing parts to R142As without suspension.
- Added horn sounds to R142As.
- Fixed R142A with suspension not auto-deleting.
- Fixed R211s not recognizing High Street when traveling to Washington National Park.
- Attempted fix of huge server lag when people join
- This is tied to a script that controls the head movement, if issues persist I will disable this feature.
- Attempted fix to trains spawning inside of each other.
- I’ll be working on a queue system to remedy this.
- Fixed IND trains being able to spawn on IRT tracks and vice versa.
- Fixed debounce not working, allowing people to spawn 2-5 trains at once if clicked fast enough.
- Fixed signage showing two 5-Car Stop Markers @ 86th Street.
v4.0b
- Actually! Fixed R142A with suspension not auto-deleting.
- Fixed R142As Horn.
- It also affected deleting and other crucial functions.
- Fixed unanchored parts @ Rosewood Junction.
- Disabled head-movement script, it fires too many errors.
- Fixed R211As having the wrong exit side @ Rosewood Junction.
- Attempted new fix for mobile users spawning IND trains on IRT tracks and vice versa.
- Added 10 second cooldown to spawns.
- Trains now auto-delete in 10 seconds off spawn and when you leave the seat, this should help with “ghost trains” taking up spawner spots.
- Lowered volume for the following sounds:
- Strip Maps (R142A)
- Remain Inside (R142A)
- Fixed QPerfectionWeld scripts in places without parts.
v4.0c
- Added stop marker alert @ Jackson River Park.
- Added missing arrive block @ Jackson River Park.
- Fixed “C” for Stand Clear Announcement keybind not working on R211s.
- Added “Ride Inside” announcements
- Fixed R32s w/ 6-Cars spawning incorrectly @ Grand St
- Fixed R32 4-Car w/o suspension UI displaying 4-Car Illuminated stop marker rather than default 4-Car marker.
- Attempted a fix for R32 4-Car w/o suspension with glitched wheels causing a vibration-type motion at high speeds.
- Fixed R32s w/o suspension not having a rear indicator, causing the spawning system to think it never left the spawner area.
- Fixed suspicious track that may cause R32s and R211s to derail near High St.
- Fixed platform position causing R32s to derail @ Rosewood Junction express track.
3.0.1
- Fixes some R32 Announcements (This did not happen)
- Added R32 Buzzer (FINALLY)
- Added driving help button to clarify its A/D to brake.
- Extra popup on the R32 suspension to clarify W/S for throttle A/D for brake.
- R32 has startup sound when sitting inside the train for the first time.
- R32 handles in cab now turn in a realistic direction.
- R32 Emergency Brake fixed.
- R211 receives American flags on all its cars.
- Optimized lighting script so that it calls less
- Server size decreased 15 → 11
- Washington National Park canopy section has a bit more detail
- All trains now auto-delete off spawn, thanks to the evil geniuses on the attached!
- Fixed mobile button not being tappable(?), let me know if it still does it.
3.0d
- Emergency brake fixed on R211.
3.0c
- Fixes the announcements and further fires less scripts.
- Trains auto-delete when you leave the seat for 30 seconds.
- R211 automatically changes to
LAST STOP
signage and calls announcement when arriving at Grand or WNP. - R32 suspension will remind you that you must hit Q, and therefore mobile is not allowed to drive.
- You can now drive the R32 and R211 with the arrow keys, per fan request.
3.0b
- Fixes various collision issues with R211 and R32.
- Certain scripts also fire less for a bit better performance on the server.
3.0/a
- Brand new R32 with separate throttle and brake controls and a whole new toggleable suspension system*
- Redesigned R211 operating system, displaying speed limits and stop markers
- Grand Street map extension including a loop
- Washington National Park redesign
- 85th street has been redesigned and renamed to 86th street
- 80th street has been redesigned and renamed to 79th street
- All scenery between Washington National Park and Rosewood Junction has been completely revamped
- New express track between Kennedy Boulevard and Rosewood Junction allowing some services to skip 86th and 79th streets
- Stevens Street platform redesign
- Previous scenery has been optimized for a better experience with an extreme decrease in part count
-
3.0a fixes various collision and spawning issues at Grand Street and the Grand Street loop
2.1.2c
- R211 interior pole color changed to gray.
- Fixed beams on R211 3-car variant that wouldn’t show.
- Even more duplicated parts removed.
2.1.1
- Fixed fatal flaw in spawn system
- Fixed various issues in the Mobile Specific R211.
- Fixed various quality check issues caused through lack of testing
- Tweaked door speed on R211
2.1
- Yet another new R211
- Still four cars long!
- Completely redesigned conductor system!
- Still toggleable!
- Full blender body-mesh, significant drop in part count! (~55% Reduction)
- Provisions for suspension system
- Tail tracks added to Stevens Street for Grand Street Extension.
2.0
- New thumbnails and icon art
- Removal of Park Avenue on A/C; riders should use Washington National Park for service. The 1/2 will hold its Park Avenue at 75th Street
- Rebuilt Rosewood Junction for better>looks and connections between the A/C and the 1/2
- High Street station added
- Stevens Street station added
- New meshed and textured buildings past Rosewood Jct.
- All new R211
- Four cars long!
- Remastered for better looks and decrease in part count
- Realistic conductor feature
- Toggleable
- Updated UI
- New propulsion sounds
- Tweaked acceleration/brake responsiveness
- Tweaked under the hood server responsiveness
1.5
- R211 now features a “Mobile Mode”, the UI is increased in size, and on-screen buttons replace keybinds with this mode enabled.
- R211 propulsion updated to the one used on the R211 Remastered
1.48.5
- Clouds make way for sun, rain stops.
- 30-second delete timer after jumping out of the seat due to multiple trains being left without deletion.
1.46
- Rainstorm (Testing)
1.45
- R211 Shields changed from MTA to custom Neptune City shields.
- R211 Sounds ever so slightly increased.
1.4
- Tuned down R211 Propulsion
- Curve rebuilds (AGAIN) for less derail
1.35
- Increased door speeds, both opening/closing
- Changed door sounds to match speeds/realism
- Curve rebuilds (again) for less derail
1.23
- Minor Bug Fixes
- Grand Street coding added for (A)
1.2
- Major Bug Fixes
- Mirrored all Changes from 1.0-1.1 to Testing Grounds.
- New Meshed Rails (not replicated to 1/2 lines @ Rosewood)
- Changed R211 sounds
- Tweaked R211 max speed and acceleration
1.1
- Bug Fixes
- New Meshed Rails (not replicated to 1/2 lines @ Rosewood)
1.05
- Major Bug Fixes
- Curve Embankments
- Hidden PRS Splash loading screen
1.0 "Release Phase 1"
- Rebuilt Park Avenue, Washington National Park, and Kennedy Boulevard
- Rosewood Junction and some yard tracks added.
- (Almost) Completely new R211.
- Shorter length (overall)
- New doors
- New Driving System
- Remastered Destination Systems
- Gradient UI
- Turnstiles Removed (Triangle Count)
- 80th and 85th St stations pending rebuild (Triangle Count)
Check out the game here: