Network delay when player1 throws Player2

i am working on a carry and throw system for my game but i have a problem with the throwing part.
i have a body velocity on the server that throws Player 2 when Player 1 press H but it does not happen instantly.

as you can see in the gif below there is a delay before Player2 is thrown
https://gyazo.com/a40011c8a872b384dae596371861571f
how can i fix this?

There will always be some delay when communicating between the client and the server. There’s not really anything you could do about this.

2 Likes

hmm alright, this is strange because I’ve seen someone else do it