Network Ownership API cannot be called on Anchored parts or parts welded to Anchored parts

I got this weird error, even though I didn’t have any anchored part on my character I still get this error on the console Network Ownership API cannot be called on Anchored parts or parts welded to Anchored parts

this error only show when I clone the character to workspace

            local babykaory = minionnya:Clone()
			local rdmspawnlist = math.random(1, #spawnlist)
			local rdm = rdmspawnlist
			local hmrt = babykaory:WaitForChild("HitBool") --for some reason it doesn't tp the character when I use HumanoidRootPart
			hmrt.CFrame = spawnlist[rdm].CFrame + Vector3.new(0,1,0) 
			babykaory.Parent = workspace.Enemy.minion

i set HumanoidRootPart as primarypart

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Are there any other parts within those parts? Like maybe you accidentally put an anchored part, like a hat model, and welded it.

no, it’s a custom monster I didn’t put any accessories on it as shown on the screenshot

since no one knows how to fix this, I have found a temporary solution
add task.wait(5) before calling SetNetworkOwner to fix the error, this is a strange bug since not happened to all my NPC even though they all have the same rig and model, just different texture

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