deIuxor
(deIuxor)
November 21, 2024, 12:14pm
#1
PC Info: Windows 11 Pro
Date First Experienced: 5/14/2023
What do you want to achieve?
I’m trying to make an inventory system that lets you pick up and drop items.
When you drop, the items are affected by physics and brought to the ground.
When items are picked up, their network ownership gets passed to the player.
What is the issue?
There’s a noticeable delay to other clients when the item is dropped.
https://gyazo.com/d109456092683455de3c8f9c1795495f
What solutions have you tried so far?
I tried removing the lines that pass the network …
Date Last Experienced: 10/11/2024
Reproduction Step: Go into my place file and test the regular double jump compared to the failed attempt to try and double jump on the server which doesn’t work correctly because of network ownership
The video contains the instructions on what I think should be done to fix the bug.
Here is a video showing the issue: https://www.youtube.com/watch?v=u1VYuL57BSY
Expected Behavior: Double Jump working on the server and the client
Actual Behavior: Double jump only working on the client
Network Ownership Lag Bug.rbxl (46.6 KB)
The video is private… try switching it to unlisted
Thanks for the report! I filed a ticket in our internal database.
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