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Achieve: Having the client and server replicate the same vectorforce
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Issue: Client ball and server ball not in sync, they have different network owners (player and server) respectively.
They have the same force * mass)
- Solutions?
Achieve: Having the client and server replicate the same vectorforce
Issue: Client ball and server ball not in sync, they have different network owners (player and server) respectively.
They have the same force * mass)