I’m making a soccer game and I was just wondering, what security checks can I do to check whenever someone gets network ownership of the ball?
The reason im using network ownership is for smooth gameplay
The ones I have already:
- making sure the player’s ping isn’t too high (300 max)
- making sure player has a humanoidrootpart and humanoid
- making sure player’s humanoid is alive
- making sure the ball passed by the client is a valid instance/part
- making sure the player isnt more than 10 studs away from the ball (the hitbox size is 5)
Do I need more, or should these be enough before it starts getting too complicated?