Is it possible to disable the Roblox engine from automatically setting the network ownership of a part?
https://developer.roblox.com/en-us/api-reference/function/BasePart/SetNetworkOwnershipAuto
The above link doesn’t allow me to pass in “false”…
Is it possible to disable the Roblox engine from automatically setting the network ownership of a part?
https://developer.roblox.com/en-us/api-reference/function/BasePart/SetNetworkOwnershipAuto
The above link doesn’t allow me to pass in “false”…
That’s a function to return the handling of network ownership from manual to automatic. You call it on something you may have manually set the owner of after it’s no longer important who owns it now (like a player leaving a vehicle)
It is not possible, and it can not be possible. Part has to be calculated somewhere. What if you disable the auto ownership, and never set the ownership, how is the part going to get calculated.
SetNetworkOwnershipAuto function is for the purpose of only making it true, after you manually changed it to client or server
Fair enough. I ran into the issue because I was unanchoring a part. I can’t set network ownership while it’s anchored (thus internally telling Roblox that it’s manual), so I was being forced to reset the network owner right after un-anchoring it which looked bad because the part isn’t being calculated in physics into network ownership transfer had completed.
Would be nice to set it to manual network ownership for cases where the part is anchored and the API prevents me from manually setting the network owner…
In my case, I’ll get around it by using a weld so that I can set the network owner of the part - then it won’t automatically switch.