It’s hard to know exactly where/how to report this, as I don’t have any information other than some limited statistics and a strong gut feeling. But I believe network streaming is not only not reducing crash rates on mobile devices, but rather increasing them.
This is a spreadsheet I made that illustrates the differences before and after I turned off streaming in my game (RoCitizens):
Streaming (10/24) | Not Streaming (10/30) | Difference | |
---|---|---|---|
iPhone 5 | 60% | 58% | -2% |
iPhone 5s | 64% | 56% | -8% |
iPhone 5c | 67% | 60% | -7% |
iPhone 6 | 70% | 62% | -8% |
iPhone 6+ | 73% | 43% | -30% |
iPad 2 | 79% | Not Filtered | Not Filtered |
iPad 3 | 70% | 65% | -5% |
iPad mini 1G | 74% | Not Filtered | Not Filtered |
iPad mini 2G | 71% | 54% | -17% |
iPad mini 3G | 72% | 56% | -16% |
iPad Air | 71% | 55% | -16% |
iPod touch 6g | 71% | 62% | -9% |
Since network streaming was turned off due to a compatibility issue with a new update, there are several variables which could have influenced crash rates. So this information isn’t 100% reliable. But I do believe that these variables (added assets & features) would only serve to increase crash rates. I also did not take a snapshot of crash rates before switching Streaming on, but I was quite sure it increased at the time.
It’s incredibly difficult or impossible to pinpoint the exact cause of these crashes from a developer standpoint (see previous post on the topic) so I’m hoping Roblox can shed some light on this.
Thanks!