Never ending increase of instances while a key is down [URGENT]

Basically if you hold a key down (eg W for walking) the instance count (shift+f1) just starts going up and up and doesn’t decrease. I tested this on an empty baseplate so nothing else should’ve affected the results to my knowledge.

Something else that is weird is that the instance count stops going up when you press (not hold) a second key (eg F9 or A for walking).

(This applies to both FE and non-FE.)

Edit:
Unsure if this relates but perhaps this has to do with UserInputService.WindowFocusReleased not firing being fixed @darthskrill

Edit 2:
OS: Windows 10 64Bit

Edit 3:
game.DescendantAdded:connect( function ( obj ) print( tostring( obj ) ) end )

Doesn’t print anything being added.

@zeuxcg

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Also this happens even without a character so the instances are not being created by any script in the character.

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We did redo a lot of windows input code recently so this may be a result of that. I’ll look into this. In the meantime those instances don’t take up much room so I don’t think it will gobble up all your memory.

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