New animation packs break CharacterAppearanceLoaded and HasAppearanceLoaded

I assume this is the right category to place this in. If I’m wrong please do tell me.

It seems that with the new animation packs that have come out, the event Player.CharacterAppearanceLoaded and the function Player:HasAppearanceLoaded() become broken if the user has one on while working if the user does not.

I’ve supplied a repro. To test, just play with an animation pack on and then again with none on.

Repro:
ReproAppearanceLoadedBug.rbxl (10.7 KB)

@TheGamer101

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When you say they don’t work, does that mean they don’t fire? Or they fire late? Or early? Have the wrong value?

You can check it out with the repro as well, but when you have no animation packs on both work as intended, but as soon as you put a new animation on your character the event doesn’t fire and the function returns only false.