This update is extremely harmful to 90% of games, even roblox’s default anim packs are being blended incorrectly at lowered walkspeeds.
I have applied Roblox’s new weight method yet still my animations are completely broken from the update. The property that was removed entirely fixed it, however that is no longer an option. Why was this property removed? It’s not like it was costing studio to have this property.
Because on this platform we don’t get to say our voices. We never have gotten our voices heard, because they want Mobile devices to be the priority by breaking all the good games for money.
You don’t have to re-upload them. If priority of animations is the problem, you can change it by code. You can also stop previously played animations by code so they won’t overlap. There are multiple ways you can go about it. If you never cared enough to implement a few lines of code to ‘fix’ the issue, i’m sorry, it’s not Roblox’ fault.
Wait what? Why for any reason would this be removed? I though backwards compatability was one of ROBLOX’s main weights when it comes to making big changes.
this would have been much better if it stayed as an opted-in property.
now almost all animations look wonky in my game & I have to go through the tedious process of going through every script that handles an animation. (if that even fixes it)
goodluck to other devs having to do the same thing.
I am completely fine with the new behavior, I can use it the issue is that the devs really just thought of giving us 8 priorities for this, why not just use numbers for priorities and we can just make as many priorities as we need I dont understand why is this not a feature.
If you are asking why so many priorities it is because they made the awfull decition of make it so when you stop the previous animation track and play the new one it looks janky and awfull, The reason they made this like this is just beyond me it makes absolutely no sense as it is the logical way of doing it
And also being unable to turn the weight to 0 in case we want our anims to not blend.
Literally this update has so many weird things happening like sometimes my punch animation track trying to blend with itself or not playing fully despite me having stopped it before playing it again, or trying to play animations with no fade (because some games need to do this) not working or Adjusting the speed of the track doing nothing.
thank you guys ! ! this really fixed everything and totally didn’t break the mere transition between the walk and idle when stopping to move and totally didn’t break my game’s crouching animations ! !
Are you using the intended behavior, because if so im really dissapointed they made an update that does not works properly even whene used as intended.
I had it disabled before they forced it, so I’m not really doing this the way Roblox intends currently. My game’s movement animations are replacements of the default Animate script animation IDs, with a few extra functions like a landing animation and crouching. I might try to fix the crouching walk animation by changing the priority, but the walk to idle issue is still baffling.
That “Quick and simple” only applies to roblox’s engine code, not actually making games and projects using roblox.
I really struggle to see how this new blending for animations is any better than the previous system which was way more predictable and easy to use.
I’m also calling for the return of the flag to turn this off, some games have hundreds, if not thousands of animations that we’ll have to go adjust the weight for, and even then it doesn’t work fully and just looks bad.
Thanks for giving game developers homework. Now I have to figure out how to fix this mess you’ve created. Not cool at all. Please just keep the opt-out functionality.