Making public sounds is way worse than public models. I mean, be thankful that Roblox is making you click a button for something so simplified. Thanks Roblox!
Edit: Copyright owners will usually sue Roblox, not the uploader
I mean, you can always upload sounds yourself. No use to make it public. What iâm aware of, you can only sell Plugins.
Roblox hasnât removed any old sounds (excluding oof or copyrighted sounds), so you do have alot to use and play with for your game.
Itâs possible that a dedicated audio creator, might be willing to enter the Roblox platform and probably wants their audio to be used inside Roblox experiences, while also making profits from Roblox experiences.
The person should contact Roblox to upload the sounds, theyâve done that with music and sound effects.
Thats a very unlikely situation IMO, sound websites exist for that (paid or not)
Thatâs 100% correct, at least for AAA (high-budget corporate) audio creators though.
A way to sell licenses in Robux easily, in my opinion is also a good option, especially for indie / low-budget creators.
cool update actually, however, when yâall gonna let us make our audios public? iâm tired of listening to these APM songs i need some kendrick
Any chance you can do this for animations as well?
The legal troubles is probably why we canât yet make audio public to everyone. Iâm not sure if Roblox should use an existing license system, like Creative Commons, or make their own. Either way, we need a system in place.
BTW, if you are question why audio being public isnât out yet, read below
If you wanât to upload those songs, you are able to upload them for free. Public Audio wonât be here for a long time because of the AI not being advanced and copyright. Just upload the music for your own game. Making a system would put other more important or wanted updates âOn Holdâ, so those who need it canât have it just because you didnât want to do something you can do (at a smaller scale) yourself. /lighthearted
This is good but itâs not enough as other people have said. Itâs time to make it possible for us to actually publish our audios.
So many updates happening all at once.
Will we see Asset Privacy expand to other asset types?
at the point i think you should really implement that the access is granted to all the experiences you own, is super tedious having to go everytime to all assets in use to grant the access to a different experience you own. any audio asset you upload in your account should be available to play without granting any access, since all these experiences are under you name. i feel pointless and a wasted of time that everytime you gotta add the universe id on assets because said asset wasnât uploaded in that experience.
Could this be applied to the UGC program by any chance?
Because many players still donât like the idea of getting banned for using catalog accessories, so this new update would serve as a great alternative instead.
And it would be great if UGC creators could simply just disable the ability for people to spawn in their accessories in Roblox Studio so that nobody gets punished tbh.
Almost There!
Youâre just missing:
- The ability to make audio public for all
- The ability to make audio appear on the creator marketplace for people to purchase
- The ability to whitelist people to use audio without being friends, seriously, we can only have 200 of those!
To be clear, I appreciate that weâve gotten this far! However, it isnât acceptable given the two year wait, and the promises weâve been provided previously.
This would had been a decent update but then:
My reaction instantly turned to this:
Youâve been teasing this option for months. So either add it or remove it if thereâs no plan to release it in the near future (next month or two) and only re-add it once the future is actually implemented!!!
Is it possible you could add this feature to audio discovery in-game, so instead of me having to go to the website to add these, i can simply open the audio manager and add the current place im editing to all audio that has been created by me,
(Or give us access to the API so i can make my own plugin)
Weâre getting closer.
There is something I still donât understand though.
The audio privacy launch was unceremoniously announced and initiated, several months after the 2021 settlement. At the time, Roblox was like âweâre gonna protect your rightsâŚand weâre also limiting what you can doâ, and they never officially mentioned why they âhadâ to release it when they did. New developers, who had no idea what was going on, had to rely on other developersâ replies for a more âaccurateâ answer. Players on the Roblox website were not notified that some music was about to stop working and had to log into Studio or the Dev Forum, or wait for an unofficial social media post to get the news. Some creators ended up sunsetting their radio game passes as their games did not allow audio by Roblox to be played.
Despite treating the changes like an emergency (sort of), they had the audacity to label the detection plug-in Audio âDiscoveryâ. For those who had to replace more than 100 assets and were not the lucky few to get the 2000 limit (seriously, who are they???), they had to get ID verified to re-upload the first 100 then use the Roblox catalog for the rest, and Roblox didnât mention the 250 licensed track rule either.
Given that the changes were announced months after the settlement with no hints prior, to this day I have found zero evidence that the company was being re-targeted in March 2022. I think some executives had a talk, went into panic mode, removed some bypassed uploads (which they shouldâve long ago) and forced this precautionary measure pretending that everything about it was beneficial and knowing the whole time that it would be detrimental to some projects and cause damage to some creatorsâ dreams.
Only two months ago did Roblox admit that the restrictions were all about copyright and they have not yet taken responsibility for the misinformation in the original audio announcements and they succeeded in making only the smartest of creators believe it was all about money and/or punishing everyone for the small number of accounts who deliberately infringe copyright and abuse audio uploads for platform-wide or private use.
On a side note, I am grateful that Roblox is re-considering other significant decisions such as the avatar marketplace update which wouldâve caused a majority of experiences to be flagged for moderation rather than just have their assets disrupted.
Transparency and values are key. The vast majority of us are not at fault. We the community are not backing down.
P.S. Robloxâs negligence for bypassed content in the past has actually allowed me to learn a few songs and sing them in front of familyâŚall because of previous Roblox moderation failures.
Bad idea to hide the button. They would easily forget that it was a feature in the past.
This is a right step in the right direction! However, when will we be able to make videos and audios actually public for EVERYONE to use? I know this is to protect peopleâs assets, however if those people WANT their assets to be used by other people, then why not let them? If audio/video copyright is an issue with sharing it with everyone, then it still already is if youâre sharing it with specific people.
I would understand not rushing them on allowing public videos since it was never enabled before unlike public audio, but theoretically as a short term solution I think they could make it so only those who are eligible to upload videos can also access the user video catalog (with the exception of videos that are already available for everyone).