Due to limitations on texture size from the engine, the screenshot shown in the “Attach Screenshot” flow may look a bit blurry especially on higher resolution devices or large screens. The screenshot sent to our servers though is not affected by this engine limitation and will in most cases be higher resolution than what is shown in the preview.
BTW, we want to make sure this doesn’t interfere with the user experience, and so are continuing to investigate ways to improve the screenshot preview quality in the future.
Might just jump in here with a question; out of curiousity, will this be the same system used backend with the screenshot API Roblox is planning to release to developers? Also, any ETA you can provide on it?