Hey team, I appreciate the benefits but you should probably prioritize informing developers why the call was made to use local currency and not Robux. Otherwise, people will be frustrated and there will be a lot of speculation.
This is the same reason why most developers have chosen not to adopt immersive ads. Please make it your priority to communicate with us, even if you believe we won’t understand!
Generous benefits (maybe a little carrot-sticky), but without Robux as a payment option, literally nobody under 18 is going to buy these. I’m not incentivized to put much effort into what I tie subscriptions to.
Quick question about the ToS around the new update… Is it allowed to have ‘tiers’ of subscriptions? I want to have a basic level that unlocks by having Roblox Premium, so that players who have it but are unsure if they want my subscription can try it out for themselves. Then, there will be an ‘upgraded’ version of the Premium benefits that is unlocked with my own subscription. If someone could answer this I’d greatly appreciate it!
Now the big question is, are subscriptions going to be used fairly and will there be rules to prevent subscriptions from getting straight up predatory?
The benefits of subscriptions seems really attractive but also… it would mean you’d have to partially re-design or change some parts of your game to make a subscription service fit in.
Will there be rules to prevent this from being used for Pay-2-Win?
Will we get settings and systems that auto-cancel for those who forgot they had a subscription in the first place or at the very least be able to disable auto-renewal?
I struggle to find a good use for subscriptions other than for VIP in club and hangout games.
How would you even implement subscriptions in something like a competitive game in a fair way?
Even something like subscriptions for skins and cosmetics sounds ridiculous.
You should only have to pay for something once and then own it forever.
I actually don’t want to copy/paste what I said on a different post about subscriptions so here’s a link for whoever is interested in reading my opinion.
We are a little confused by what this part means since creators were told that we will receive 1 Robux for each $0.01 of the subscription cost and the marketplace fee is usually applied on Robux to Robux transactions.
Given that subscriptions are priced in local currency and Roblox has provided an exchange rate to Robux for developers, where does the 30% marketplace fee come in? Is Roblox also imposing an additional 30% fee on the exchange rate it previously quoted to creators?
I won’t be adopting this unless there is a pay with Robux option. The ‘benefits’ of it being card drawn instead of Robux drawn all feel unethical and the wrong direction for a platform like Roblox to go in.
Ok, great offer but I still don’t see a point in doing any of this until subscriptions are purchasable with Robux instead of USD or some real world currency.
I’m weird, I know.
I’ve literally heard this so many times that given up on attempting to define dark patterns and decided to wait until someone passes the KOSA bill.
Yes I know KOSA is a surveillance bill in disguise. I just want kids to get off the internet and do something useful like actually learn something in school instead of just wait through class to play their next Fortnite match when they get home.
They thought of a way to make developers who just earn enough robux to fund their own game playing on Roblox to be forced to add real world currency to play some games.
I really don’t get the hate with subscriptions. If you don’t like them, just don’t use them?
It’s not a mandated change and your experience won’t need to be updated (unlike physics changes). Just let the people who like this feature go in peace. There’s no need to remove optional features.
Also, for those of you complaining about not being able to pay in Robux, then just make it yourself. All it takes is a developer product and a datastore and can be achieved with minimal code (similar to how games duration-ban players with :Kick). Having the option to pay in real currency is a nice bonus to this.
If negative criticism was blind hate, your comment would be valid. However, it isn’t.
We actually see benefits in this feature and want to use it to its full extend, but the lack of Robux options and flawed refund policy makes this hard to sell.
Using developer products is a workaround, we can always do that, but automated billing is simply impossible that way (and retention rates on subscriptions will be much lower if you have to stock a balance everytime).
I imagine this type of subscription service option is meant in part to draw more large brands/studios to join the platform once it transitions to full service model.
I can’t imagine any brand or studio who is looking to build their own non-Roblox affiliated IPs on the platform would want to join on if they were to get paid in rbx.
That said, I’m curious as to why there isn’t a rbx option for those who would prefer that.