New benefits for adding subscriptions within your experience

I think the hate is more from the player perspective, and that Roblox is really pushing this hard.

Now players will have to buy Robux AND their subscriptions to ‘play’. AND buy the subscription again next month, and the next month.

Whether the developers want to use this or not, the players are going to have to be subjected to it.

Games that have already done this may be incentivized to convert to subscriptions giving players less choices of things to buy with their Robux.

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I mean. That is one way of saying use this feature. I guess this is a good idea for small games so if you are having an awareness problem then do it

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I imagine this type of subscription service option is meant in part to draw more large brands/studios to join the platform once it transitions to full service model.

I can’t imagine any brand or studio who is looking to build their own non-Roblox affiliated IPs on the platform would want to join on if they were to get paid in rbx.

That said, I’m curious as to why there isn’t a rbx option for those who would prefer that.

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The dev/brand/studio will be payed in Robux regardless, its the player who has to provide the real currency.

It will flow like this:
player → $ → Roblox → R$ → dev

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New benefits for adding subscriptions to my game? Uh…People no longer team-killing with the minigun?

EDIT: Not adding the subscription until it’s sellable in the form of ROBUX.

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As I said on the last announcement. “We seriously don’t need more subscriptions”

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Haha, rampant consumerism! It’s everywhere…

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This is defiantly a step in the right direction but there is still a lot of things that could be improved with this!

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There’s no way for players to replicate auto renew- meaning players will have to manually purchase a dev product every month, significantly hurting revenue as many will forget/chose not to.

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And this is … bad… for the player?

I’d hate to not pay for something I forgot about, um… okay.

Autorenewal is already hurting players by draining their accounts when they forget about signing up for it.

This just adds new ways to facilitate this practice.

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Please allow developers to use a robux payment method on subscriptions :pray:

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I am now thoroughly confused on the communities’ thoughts on subscriptions.

Some people are advocating for the developer’s side and wish that Robux-based subscriptions were added to allow them to auto-renew (retention) subscriptions. In other words, hoping players don’t remember they were subscribed and thus earning extra money.

Other people are advocating for the player’s side and don’t like that developers will start using this feature to get extra money by having people forget about auto-renew.

Interesting.

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I’ve got an idea: Add the option to enable or disable auto-renew in the billing settings in your account. It will also show you what items you have subscribed to. Everybody wins.

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This is the devforum, so I am talking from the developer perspective. However, I’d say in general it is bad for both players and especially developers. Players are forced to constantly repurchase dev products in an unnecessarily convoluted system and developers are forced to create a subscription system from scratch (which is more complicated than it sounds) and have significantly less revenue from if it was a built in system.

Auto renewal is a standard practice across the internet, ultimately you are responsible for canceling services you do not like/ no longer use.

As long as Roblox implements an easy way to see active subscriptions and easily cancel them, I see no problem with it.

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Vesteria Gold subscription is on it’s way :saluting_face:

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I would use this if the payment option is by Robux

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This is the sort of gross nonsense that causes a race to the bottom in order to inflate and misrepresent Roblox’s analytics when they want to build upon this feature and use some statistic to show the feature adoption rate, be it to third party interests or developers.

It is so incredibly disappointing that Roblox is offering incredible benefits like a higher payout and better discovery to those rushing to implement subscriptions into their experiences, meanwhile the foundational features themselves (discovery is fundamentally broken and too arbitrary to matter for breakout experiences, platform fees remain at an all-time high instead of working to permanently reduce them and subscriptions themselves have ample requests for change) suck.

This isn’t so exciting news since I’m not in a rush to nickle and dime my playerbases and I prefer the greater level of control and payment options available when simulating subscriptions through Robux, especially the ability to stack benefits early and integrate pay restrictions when I feel a player is spending far more than appropriate on a subscription.

I’d much rather take the time to allow players to repeatedly buy a product to get days on a “subscription” than implement a real subscription and source my revenue half based on how well players will forget about it or intentionally choose not to cancel. In any case, that also allows me to create a gifting system very easily.

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I will in December have the beta release from my game the parallel universes I will implement this in the systems

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I’m beginning to think that it’s done on purpose that you buy subscriptions with real money instead of Robux.

I might be stretching it and maybe it’s not true but hear me out.

If you could subscribe with Robux and your account runs out of Robux, they HAVE to cancel your subscription because you physically can’t pay for it anymore.
It’s essentially a safe guard.

BUT by making subscriptions use your real money instead, they get access to your bank.
So if you forget about your subscription, they can simply keep subtracting from your bank account because there is nothing stopping them unless you remember you were subscribed and stop it manually, or until you simply go broke.

It could be yet another predatory way of raking in the dollars from all those users who forgot they had a subscription.

Though like I said, it might be far stretched. I think they’re at least decent enough to send you a email or notification to let you know you still have a subscription running.
But I wouldn’t be surprised if it were the case either, but they likely have other reasons for why it works this way.

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