Hello there. I would like to address a few of my concerns that I have discovered in this beta. These could range from a lot of things, but I will just simply display my problems I have currently here:
Chat Commands
Now, I like the inclusion of instance based chat commands, but one problem is the limited amount of aliases possible with this command. As currently seen, there are only 2 aliases available. However, what if a value existed for chat commands which allowed for… a dictionary of chat commands to exist in 1 value? As an example:
local SizeCommand = path.to.SizeCommand
-- For more than one command, we set aliases in a dictionary.
SizeCommand.Aliases = {
"/scale",
"/size",
"/grow",
"/giant"
}
Alternatively, setting the dictionary of commands can be done via a property in explorer. This seems like a more effective method than having just 2 command aliases.
UI
The UI currently in the chat feels a bit too distracting from all the surroundings in game by blocking up quite a lot of screen space. For context, the color that is being used for the main Chat window is a color called “BackgroundUIContrast”. This color is essentially rgb 0,0,0 but with a transparency of 0.3. As the name suggests, it is for backgrounds on UI, but with contrast . Does Roblox’s chat fall into this case? NO.
Roblox’s chat UI should not fall within this category. Simply because the chat should not be contrasting from the actual gameplay itself. As well as that, the color is too dark which results in a large portion of the screen being covered up by this. Think of the old chat. The old chat was FAR less dark than this chat is. So how about you use a color… like BackgroundOnPress? While this correlates to the background of the UI being pressed, it would work far better for the chat than the current color does.
- Easier color on the eyes
- Less distracting and more transparent
- Doesn’t hide a larger portion of the screen.
UX
Some of the UX in the new chat is… awful. For example, the text box is not fully scaled with the background. This results in this happening.
This should not be happening, and instead the textbox used for chatting should be full height of the box. So, without that full height, this happens.
Overall, I’d rather prefer full heighted text boxes than this. Oh my oh my.
I don’t really have a lot of problems with this new update. Hope some of this stuff gets fixed!