Updated ETA: next week with a real possibility of it being tomorrow.
Released
Excitingg
Just enabled. Have fun
Is there a certain amount of time I should wait before being able to use them? I can’t find VectorForce.
They should be all enabled. You only need to restart Studio. What’s the problem with VectorForce?
I can’t find it in the objects browser
Thanks. It seems to be missing in the object browser indeed. You can still use the Constraint tab.
Can we move this to Public so everyone can see it (this topic is linked from the official blog post)?
Done.
Would it be possible to have a MaxSpeed property (in studs/s) that a VectorForce could go?
There are 2 BodyMovers that are still missing:
- Velocity
- AngularVelocity
That will do what you want. No ETA yet though.
What are the reasons to use these over the old body movers? You talk about other optimisations that have been made under the hood.
This is amazing, it’s always been hard to make these sorts of things from scratch and this will make it much easier.
Short post on how to create the new Body Movers using Studio tools:
People are doing music remixes already:
https://twitter.com/polyhexgames/status/850062799707361280
Is that a sign of a good update? Is roblox HQ running around the office giving each other high-fives?
Oh come on. It’s like that every day at Roblox HQ.
Don’t let him fool you.
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