Seems cool, might be useful for making car lights and TVs lol. And we can make phones that work on Roblox with this too.
That’s a great feature for things like TVs and computers.
No wayy! That’s so cool. We can maybe end up making those illusions they did in these photos in the future, Can’t wait for it to release soon!
(This is a TV screen btw it’s a illusion to make it look 3D lol)
You could have done that before this update was released. This is just a brightness property to GUIs and the illusion that you mentioned could be recreated with videos.
I think @XxMakio is talking about like, if we this property in 3D GUIs currently, imagine what we’d have in the future. And even if we could’ve done it before, in the future we might have easier ways.
Definetly useful!
Late reply but this will be useful in Roblox Music stations or studios, or even clubs!
Can’t wait to use this in later projects!
Wow. That looks amazing. Before this happens I had a surface light of the UI’s but that didn’t go well. Anyways thanks for the new update! Appreciate it like always.
Is it possible for SurfaceGuis to wrap around a mesh anytime soon? I’d love to apply it to a curved TV with these new brightness settings but I can’t due to how surfaceguis are always flat.
This is not currently planned because it would require a decent amount of work. If there were another feature request thread with enough demand for this, we could probably do it.
Cant wait for this i will definitely play around with it when i get the chance
For some reason I am still unable to access this property in studio, it is hidden and changing it via command bar has no effect.
In order for the property to display you need to have Light influence below 1 and AlwaysOnTop is false.
ok now that is freaking amazing
I used this along with the LightInfluence value to create working reflectors!
If the llight range could go further than 60 studs, it would look even more realistic
That’s it I’m switching to using 3D Gui’s, there’s just more effects for them.
However, a computer can only output colors up to 255,255,255. The color is baked into the texture, if you don’t want this then use SurfaceAppearance.
Roblox has an HDR pipeline which can handle negative values and values above 255,255,255. They are tonemapped to LDR (0-255) before being output to the screen, but post processing effects like color correction, camera exposure, and bloom work on the HDR colors.
There is some color baked into the DiamondPlate texture, but it’s not like CorrodedMetal. i.e. it’s overlaid on top, if the color was allowed to be above 255,255,255, of course it wouldn’t display on screen but effects like bloom would pick up the extra brightness. Kind of like how Neon works, except it wouldn’t be completely textureless.
Roblox can handle valus more than 255,255,255. try it on a decal
very awesome! i see some good uses coming from this in the future, ty roblox
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