Hello everyone!
We’ve added a Brightness property to SurfaceGui and BillboardGui. This scales the light emitted from the GUI. Now you can create brighter, GUI-based effects like HDR TV screens! This is another small step in our effort that started with Future Is Bright 1 to support environments with wide ranges of brightness.
SurfaceGui with Brightness 0.1, 1, and 10, respectively
Note: Brightness only has an effect when LightInfluence is less than 1 and AlwaysOnTop is false.
- When LightInfluence is 1, a GUI is lit entirely by its environment, as if it were an image painted on a Part. In a dark room, it won’t be visible.
- When LightInfluence is 0, a GUI has a constant brightness independent of its environment, as if it were a TV screen emitting its own light. This is controlled by the Brightness property.
- When AlwaysOnTop is true, a GUI will appear on-screen with the exact pixel colors from its descendant Frames, ImageLabels, etc.
Thanks!