Hey, thanks for the reply, but the point is that TextSource is not achievable without that someone first sending a message; or at least, not any current way described by any of the API references.
The request to mute people server-sided is coming from the position of being a game moderator wanting to mute people and keep them muted post-mortem, something which isn’t achievable without them sending a message when they join thanks to the lack of API documentation.
The property works as expected until it’s set to 6 or higher. If it’s above 6 then it’ll transition as expected but the sixth bubble renders as blank, and if set higher than 6 it’ll behave as if it’s still set to 6.
Hm likely a result of the bubbles extending outside of the BillboardGui’s canvas. @daweezy99, it could be something to look into increasing the height of BillboardGui.Size with larger Max bubbles sizes (or we could clamp this value to something reasonable)
Out of curiosity @shadowflame63, is there a legitimate reason to have a toooon of Max bubbles or is this mostly for science?
This is a great update, and I think someone has already said this but adding rich text support would be perfect. Maybe adding a max font size so people don’t spam the chat with huge lettering but it is still a great idea
I noticed another bug with BubbleChatMessageProperties. The bubble text won’t update to the new background color when zooming out or during message fading.
Please make it so when assigning a function to OnBubbleAdded in studio, it drops a warning! I released an in-game update, and because I didn’t read this completely. A lot of my player base literally couldn’t enter the game because the main code was erroring on IOS.
The title of this post kind of confused me as I didn’t see the word Beta anywhere like in most of the other announcements for the title.
so how do we make the tail appear until the bug is fixed? I tried setting it in script by
game:GetService(“TextChatService”).BubbleChatConfiguration.TailVisible = true
but the tail still doesn’t show up.
Hope to support IOS devices soon, because I use your latest API and get this error every day, but I don’t want to rewrite the compatibility code of the deprecated Chat API again.
The tail not showing is actually a regression from a separate release unfortunately. A fix is in and will be in next week’s release.
Sorry that you had to run into this error. Good news is that onBubbleAdded API is supported in the latest versions of Roblox iOS app, but unfortunately about ~20% of users are still on an older version. This should resolve in the coming weeks as users upgrade, and we typically force upgrade older versions after a few weeks.