This sounds useful. I’m wondering if you have also thought about a method where we pass an array of players/userIds and get an array/table of filtered strings back (i.e. keys are userIds/Player objects, values are strings). That would be helpful for custom chats so that we don’t have to manually loop over all players ourselves.
It will filter the string in the same way as if you were to filter a message between 2 separate players with the same age settings. If the player is 13-, it will filter according to 13-, otherwise it will filter according to 13+.
I want to point out that your players will not see excessive hashtags if devs use this function. They will only see hashtags for the few topics that are filtered more harshly, such as personal info, and dating.
@pauljkl No, that would not work. There are already things in place to prevent things like that.