New CorePackages? Is this real?

Have I been hacked or is this the beta program? I ask this because I noticed this morning that there is a new CorePackages Service/Folder. And it seems to contain most of the internal and important things. I know it is a dream of many scripters, I only ask this because I am surprised that Roblox shows these things. I’m only interested in knowing what most scripters think about it. Thanks for talking (P.S.: The first sentence was meant to be funny, just to say that I have seen other topics about it. Just for your information)

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I did notice it too. It’s awesome in my opinion :+1:

Who says I don’t like it?

I was wondering what the other Devs think about it

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Oh, sorry. I may edit my comment.

They recently did a ghost patch where they fixed the “Show CorePackages” toggle in settings. Idk why they bother showing it when you cannot use it in any work, the roact and uiblox would come in handy so I don’t need to keep downloading them

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Well, once they appeared I was like: “Why is this folder here if we can’t even access it or move stuff around?”. Idk what contains, I just saw a bunch of modules and stuff. I just didn’t press attention and decided to make a Devforum post where I talked about it. I thought it was a glitch because many beta features are turning off by themself and so, I thought View CorePackages was on and I turned it off. By the way, how important are those CorePackages?

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Well, it doesn’t mean just because you don’t find it interesting that nobody finds it interesting. There are people who have certainly wanted it for a long time, maybe to create their own framework or something. I for example have no interest, but there are definitely people who want it. I just wanted to know what these people would do with it. Therefore the topic:

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What can we do with the CorePackages tho? I think they just contain some functions in those bunch of module scripts that can only be run by CoreScripts right…?

It contains Modules such as Roact (Basically JS’s React),
UIBlox (Sadly no github repo),
Rodux (JS’s Redux),
TestEZ,
Symbol,
Cyro,
Lemur,
initfy,
strict,
enumerate and Analytics (Many more include).
I have no idea why they choose to show it when it uses many core locked methods,
such as DefineFastFlag,
GetFastFlag (This can be used in the Command bar and plugins),
settings or GlobalSettings and many more goodies,
I hope they atleast open up Roact, UIBlox, TestEZ and Redux for use in projects so I don’t have to always download them as modules

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I’m just going to mention all of them:
AvatarExperienceDeps (Have no idea what it’s used for),
Cyro (Has stuff like:Dictionary.join, Dictionary.keys, Dictionary.values, List.filter, List.filterMap, List.find, List.findWhere, List.foldLeft etc.),
InGameMenuDependencies,
LuaChatDeps,
LuaDiscussionDeps,
LuaSocialLibrariesDeps,
Lumberyak,
Otter,
PolicyProvider,
PremiumUpsellDeps,
Promise,
PurchasePrompt,
Result,
Roact,
RoactGamepad,
RoactNavigation,
RoactRodux,
Rodux,
UIBlox,
enumerate,
t and
tutils.
A long with Rhodium and TestEZ as DevPackages
and freeze, jtaylor_mock, roblox_genericpagination, roblox_infinite-scroller, roblox_lua-symbol, roact-fitcomponents, state-table, rodux-networking etc as _indexPackages

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If you want to use corepackages that work, consider downloading this fork I made:
CorePackages.rbxm (Parent to somewhere like repilcatedstorage)
Includes: Cyro, Logging, Lumberyak, Otter, OtterApp, Promise, Result, Rhodium, Roact, RoactNavigation, RoactRodux, Rodux, Symbol, t, TestEZ, UIBlox, IIBloxUniversalAppConfig, enumerate, initify and tutils

I really don’t know what half of these do, just experiment with them

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