When exporting an animation that was converted to the new CurveAnimation feature, all KeyframeNames are lost in the export. Reimporting the animation shows every KeyframeName has been reset.
Reproduction Steps:
- Make a simple animation
- Click the Curve Editor button
- Click Confirm
- Rename a KeyframeName to something
- Export the animation
- Import the new animation, the KeyframeName is now gone
This is preventing me from playing sounds in my game when a KeyframeName is hit. Animations not using the CurveAnimation work fine.
Expected behavior
KeyframeNames should not be wiped when exporting with the animation set as the CurveAnimation type. CurveAnimation can not be converted back to KeyframeSequence so all KeyframeNames for the animation are unusable.