Thanks for the response and clarifications.
I was just wondering, with Roblox working on releasing an accessory refinement feature to manipulate rigid accessories, would it be possible for something like this to come to R15 body parts as well? (e.g. allowing us to offset the neck, shoulder, and hip joints of our bodies, and possibly even scale entire limbs)
Not only would we be able to fix the offset dynamic heads ourselves, but this would also unlock tons of new possibilities. For example, trying to combine the arms and torso of two different character bundles doesn’t always work as desired, and this would finally enable that to work.