Wait wait wait, WAIT hold all that jazz.
What happened to GothamBlack?
Wait wait wait, WAIT hold all that jazz.
What happened to GothamBlack?
Select Gotham SSm then select Black as the weight.
Oh. But can we reverse this change? Or it is it kept forever?
Is it possible to have a Script which changes the FontFace to a random Font every 1.5 Seconds so you can make a Cool TextLabel?
Suprised this wasn’t added earlier
How can you set the Font Weight?
Do you ever plan on custom fonts? I think this would seriously improve our range of choices.
I really wished that they would bring in some Google fonts since they are free, and I used many of them before. It would great to see them within Roblox!
It’s a bit weird that textlabels are treated like fonts you’d select in a google doc or ms word application. This an interesting update and does make stuff easier but, I’m failing to understand or conceptually grasp why there’s a fixed list of fonts. Wouldn’t it be easier and much more customizable if the user could choose their own fonts? Listed fonts are nice but, it’s almost foolish to assume that every game will fit within those constraints. Visual appeal loses value when everything feels the same.
This is amazing Roblox, I remember when I was first starting out with Roblox Studio in 2020 I was trying to use fonts and I just was clicking on every single one and I just had to keep on clicking to find the one I wanted. Good job Roblox. (god thats a once in 2 years thing I say)
But can’t that be done with any TextLabel already? I’m sure Roblox doesn’t automatically filters TextLabels on a game, custom fonts would be moderated if used in a bad way in-game, even if your problem is with text, its possible to create custom fonts with spritesheets, which could also be used in the same example you said, and still there’s no problems to this day, simply because stuff like this would get moderated when used in that manner.
The new font UI is now out of beta and live for everyone.
Some updates are still in the pipeline and will come later:
Font.new("")
Font.fromName("FredokaOne")
as a more convenient equivalent to Font.new("rbxasset://fonts/families/FredokaOne.json")
Other improvements are on our radar.
Is there an option to turn on the old fonts? (Like you removed 10 fonts, all that I used)
No fonts were removed, only renamed. There is a table in the original post which shows what the new names are.
Then what happened to bold versions such as source sans bold
Will we ever be getting a new UI editor? The last time it has been updated was 5 years ago. I feel like it should be a bigger part of studio, kind of like a Figma style editor (i am now obsessed with Figma after using it). I know some may say, “Roact is way better.” I know it’s better, though I have trouble designing things if I can’t see them live. The current UI editor is such a hassle at this point, I would love to see it updated. I would love if you could respond @Tiffblocks, thanks.
Could the TextScaled + RichText issue be fixed anytime soon? It’s been an issue ever since the release of RichText and is severely affecting the ability to use RichText in any scaled UI, it goes extremely blurry and hard to read.
Exactly, I’m doing this UI for someone and I need this custom font for the players name and roblox doesn’t have the font!!
Oh my! This is truly wonderful. Now I don’t have to spend 5 minutes finding the right font.
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