New Font UI [Live]

This is great! But I would perhaps appreciate having a larger preview - you can barely see any details of any of the fonts at 16px:

Also, it’d be nice if GetTextBoundsAsync supported line height as a configurable parameter. The lack of that feature is something we ran into during the recent RDC game jam while doing UI work.

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I imagine the ability to import fonts would be a moderation nightmare. Users could import fonts that have letters switched around in order to bypass filters. If they could find a workaround to this, importing fonts would be amazing.

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This is a great update, now I don’t need to go through every font to see which one fits the best.

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This is a great QoL change.

But as 99% of the others in the thread said, when will we be able to import our own custom fonts?

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I love that now we don’t need to look up what a font looks like. It just makes life easier.

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I’m sure you guys aren’t the ones who worked on attributes originally but if a new attribute type for fonts can be added whats holding up some of the more desired attributes such as instances or dropdowns?

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Great feature! It was needed for a very long time and now will make UI creation much easier!
Can’t wait to try it out!

The idea of a font marketplace is also great, cannot wait to see that in studio as well!

Thank you! :yum:

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This is one of the best features that Roblox has added to Roblox Studio and it’s totally helping a LOT of devs out there trying to find the right font for their UI.

I can’t wait for other features to be added to Roblox Studio, mostly custom fonts will be a huge update for Roblox developers.

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The ability to upload custom fonts as an asset (or maybe based off an image id) would be really nice coupled with this update. If it’s ever added, it’d be great if it also came with a previewer with the ability to check how the font looks in different weights and styles before uploading so you don’t fill your asset list with failed versions of the same font.

I also agree with this, would be nice to finally have built-in support for custom enums like they’re their own asset specifically only for the game (even better if scripts recognize these enums). Attributes are a nice update, but I always end up going back to using ValueObjects whenever I need to write a CFrame or Instance into memory for reasons like a checkpoint system or other. (Perchance I could also ask for Integer and Double support while I’m here too? It would be nice to have that feature for attributes that need to specifically be a whole number or can only have 2 decimal places.)

Another feature that really needs an update in my opinion is properties that use strings (and also attributes). Even just the text box expanding with the text or the ability to open a window to see what you’re writing would be nice. Sometimes I don’t want to write the text in code and sometimes one line isn’t enough to see what you’re writing. Obviously something like NPC Dialogue you have to write in code but I love using RichText so the strings can sometimes be longer than what they should be.

Edit: Whoops, forgot to remove the reply. Sorry :frowning:

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Some detail on those particular cases you mentioned:

  • The big problem with Instance attributes is that we actually have to adjust the Attributes API to support them, because the default Instance… = nil, which is the same as not having an attribute at all in the existing API. We only really get one shot at how we adjust the API to support Instances and there’s disagreement over the best solution. It will happen eventually.

  • The issue for dropdown / Enums is the schema problem: Where do you store the list of potential options? If you store it on every single Instance which has the attribute, that’s a significant waste of memory, especially if the list of options is large. There are solutions to this, but again, we only really get one shot at choosing how we do it, so no solution has made it all the way to shipping yet.

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I’d love to use Comic Sans in my game because Cartoon just doesn’t cut it.

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Respect the response, lets hope when you guys do come to a final decision the community agrees with the route you went or can build on top of that idea to better improve it overall. :slight_smile:

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This is my first comment, so Howdy. I like this enhancement, since I can now make the reading sections a little more interesting. With quests, important info, while also accounting for when I and many others who refuse to read at times.

This table is pretty big since there are more than 160 font faces between all the families we support currently.

Giant font list
Family Weight Style Accessible before? Source
Accanthis ADF Std Regular Bodoni local
Amatic SC Regular AmaticSC local
Amatic SC Bold AmaticSC w/ RichText bold local
Arial Regular Arial local
Arial Bold ArialBold local
Balthazar Regular Fantasy local
Bangers Regular Bangers local
Comic Neue Angular Regular Cartoon local
Creepster Regular Creepster local
Denk One Regular DenkOne local
Fondamento Regular Fondamento local
Fondamento Regular Italic Fondamento w/ RichText italic local
Fredoka One Regular FredokaOne local
Gotham SSm Regular Gotham local
Gotham SSm Medium GothamMedium local
Gotham SSm Bold GothamBold local
Gotham SSm Heavy GothamBlack local
Grenze Gotisch Thin not available before cloud
Grenze Gotisch ExtraLight not available before cloud
Grenze Gotisch Light not available before cloud
Grenze Gotisch Regular GrenzeGotisch local
Grenze Gotisch Medium not available before cloud
Grenze Gotisch SemiBold not available before cloud
Grenze Gotisch Bold GrenzeGotisch w/ RichText bold local
Grenze Gotisch ExtraBold not available before cloud
Grenze Gotisch Heavy not available before cloud
Guru Regular Garamond local
Highway Gothic Regular Highway local
Inconsolata ExtraLight not available before cloud
Inconsolata Light not available before cloud
Inconsolata Regular Code local
Inconsolata Medium not available before cloud
Inconsolata SemiBold not available before cloud
Inconsolata Bold Code w/ RichText bold cloud
Inconsolata ExtraBold not available before cloud
Inconsolata Heavy not available before cloud
Indie Flower Regular IndieFlower local
Josefin Sans Thin not available before cloud
Josefin Sans Thin Italic not available before cloud
Josefin Sans ExtraLight not available before cloud
Josefin Sans ExtraLight Italic not available before cloud
Josefin Sans Light not available before cloud
Josefin Sans Light Italic not available before cloud
Josefin Sans Regular JosefinSans local
Josefin Sans Regular Italic JosefinSans w/ RichText italic cloud
Josefin Sans Medium not available before cloud
Josefin Sans Medium Italic not available before cloud
Josefin Sans SemiBold not available before cloud
Josefin Sans SemiBold Italic not available before cloud
Josefin Sans Bold JosefinSans w/ RichText bold cloud
Josefin Sans Bold Italic JosefinSans w/ RichText bold+italic cloud
Jura Light not available before cloud
Jura Regular Jura local
Jura Medium not available before cloud
Jura SemiBold not available before cloud
Jura Bold Jura w/ RichText bold cloud
Kalam Light not available before cloud
Kalam Regular Kalam local
Kalam Bold Kalam w/ RichText bold cloud
Arial (Legacy) Regular Legacy local
Arial (Legacy) Bold Legacy w/ RichText bold local
Luckiest Guy Regular LuckiestGuy local
Merriweather Light not available before cloud
Merriweather Light Italic not available before cloud
Merriweather Regular Merriweather local
Merriweather Regular Italic Merriweather w/ RichText italic local
Merriweather Bold Merriweather w/ RichText bold cloud
Merriweather Bold Italic Merriweather w/ RichText bold+italic cloud
Merriweather Heavy not available before cloud
Merriweather Heavy Italic not available before cloud
Michroma Regular Michroma local
Nunito ExtraLight not available before cloud
Nunito ExtraLight Italic not available before cloud
Nunito Light not available before cloud
Nunito Light Italic not available before cloud
Nunito Regular Nunito local
Nunito Regular Italic Nunito w/ RichText italic cloud
Nunito SemiBold not available before cloud
Nunito SemiBold Italic not available before cloud
Nunito Bold Nunito w/ RichText bold cloud
Nunito Bold Italic Nunito w/ RichText bold+italic cloud
Nunito ExtraBold not available before cloud
Nunito ExtraBold Italic not available before cloud
Nunito Heavy not available before cloud
Nunito Heavy Italic not available before cloud
Oswald ExtraLight not available before cloud
Oswald Light not available before cloud
Oswald Regular Oswald local
Oswald Medium not available before cloud
Oswald SemiBold not available before cloud
Oswald Bold Oswald w/ RichText bold local
Patrick Hand Regular PatrickHand local
Permanent Marker Regular PermanentMarker local
Press Start 2P Regular Arcade local
Roboto Thin not available before cloud
Roboto Thin Italic not available before cloud
Roboto Light not available before cloud
Roboto Light Italic not available before cloud
Roboto Regular Roboto local
Roboto Regular Italic Roboto w/ RichText italic local
Roboto Medium not available before cloud
Roboto Medium Italic not available before cloud
Roboto Bold Roboto w/ RichText bold local
Roboto Bold Italic Roboto w/ RichText bold+italic cloud
Roboto Heavy not available before cloud
Roboto Heavy Italic not available before cloud
Roboto Condensed Light not available before cloud
Roboto Condensed Light Italic not available before cloud
Roboto Condensed Regular RobotoCondensed local
Roboto Condensed Regular Italic RobotoCondensed w/ RichText italic cloud
Roboto Condensed Bold RobotoCondensed w/ RichText bold cloud
Roboto Condensed Bold Italic RobotoCondensed w/ RichText bold+italic cloud
Roboto Mono Thin not available before cloud
Roboto Mono Thin Italic not available before cloud
Roboto Mono ExtraLight not available before cloud
Roboto Mono ExtraLight Italic not available before cloud
Roboto Mono Light not available before cloud
Roboto Mono Light Italic not available before cloud
Roboto Mono Regular RobotoMono local
Roboto Mono Regular Italic RobotoMono w/ RichText italic cloud
Roboto Mono Medium not available before cloud
Roboto Mono Medium Italic not available before cloud
Roboto Mono SemiBold not available before cloud
Roboto Mono SemiBold Italic not available before cloud
Roboto Mono Bold RobotoMono w/ RichText bold cloud
Roboto Mono Bold Italic RobotoMono w/ RichText bold+italic cloud
Roman Antique Regular Antique local
Sarpanch Regular Sarpanch local
Sarpanch Medium not available before cloud
Sarpanch SemiBold not available before cloud
Sarpanch Bold Sarpanch w/ RichText bold local
Sarpanch ExtraBold not available before cloud
Sarpanch Heavy not available before cloud
Source Sans Pro ExtraLight not available before cloud
Source Sans Pro ExtraLight Italic not available before cloud
Source Sans Pro Light SourceSansLight local
Source Sans Pro Light Italic not available before cloud
Source Sans Pro Regular SourceSans local
Source Sans Pro Regular Italic SourceSansItalic local
Source Sans Pro SemiBold SourceSansSemibold local
Source Sans Pro SemiBold Italic not available before cloud
Source Sans Pro Bold SourceSansBold local
Source Sans Pro Bold Italic SourceSans w/ RichText bold+italic cloud
Source Sans Pro Heavy not available before cloud
Source Sans Pro Heavy Italic not available before cloud
Special Elite Regular SpecialElite local
Titillium Web ExtraLight not available before cloud
Titillium Web ExtraLight Italic not available before cloud
Titillium Web Light not available before cloud
Titillium Web Light Italic not available before cloud
Titillium Web Regular TitilliumWeb local
Titillium Web Regular Italic TitilliumWeb w/ RichText italic cloud
Titillium Web SemiBold not available before cloud
Titillium Web SemiBold Italic not available before cloud
Titillium Web Bold TitilliumWeb w/ RichText bold local
Titillium Web Bold Italic TitilliumWeb w/ RichText bold+italic cloud
Titillium Web Heavy not available before cloud
Ubuntu Light not available before cloud
Ubuntu Light Italic not available before cloud
Ubuntu Regular Ubuntu local
Ubuntu Regular Italic Ubuntu w/ RichText italic local
Ubuntu Medium not available before cloud
Ubuntu Medium Italic not available before cloud
Ubuntu Bold Ubuntu w/ RichText bold cloud
Ubuntu Bold Italic Ubuntu w/ RichText bold+italic cloud
Zekton Regular SciFi local

It will first try to see if there is another appropriate weight in the same family that has loaded. For example, Bold might fall back to using the Regular weight with a procedural bold modifier. If there is no appropriate face in the same family, then it will fallback to Source Sans Pro using a similar weight and style. The text shouldn’t ever be left in an invisible state.

The only way to fix this would have been to force-rollout the change to everyone without going through a beta.

We could consider updating the Font enum to better reflect the true names, like was done with GothamSemibold being renamed to GothamMedium.

10 Likes

I’ll bring this up internally, I think that larger previews would be good as well.

I think that you can multiply the Y size by LineHeight as a workaround. We’re still trying to figure out what properties are good to add to GetTextBoundsParams because if we add all of them, that’s copying the entire TextLabel API.

12 Likes

This was great for news, as some point UI a new font studio its very improved for release new texture preview sometimes, which very cool on custom new fonts.

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As mentioned, fonts are now wrapped around assetIDs download from the cloud, similar to textures and sounds; I presume custom fonts are right around the corner :eyes:

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This will most definitely make things SO much easier for UI Designers.

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Wooo this is really useful, I have nothing else to really say but thank you for this

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Hi! Awesome updates.

Unrelated but can we get the kerning fixed on the font “Luckiest Guy”?

This font has some really weird vertical spacing that leads to it being almost unusable in reusable UI. You can see when automatic size is enabled that the spacing is just really off. This means we’d really like to use this font, but because our UI can’t reskin easily with this font, we’re basically not able to use it.

RobloxStudioBeta_lfEMHwd4iW

Compare to bangers, which is vertically centered. This is the standard for most fonts, and it’d be really nice if this could be fixed.

I understand there’s backcompat issues potentially here, but maybe as we switch to FontFace there’s an option to fix this for the future.

RobloxStudioBeta_PRWbnj8e9D

Thanks!

23 Likes