Now this is a fps that will be fun, will there be a fov setting?
Very unique idea Do the ores work as points to win the game or something more outside the main game, such as a currency to buy weapons/skins
Thank you! So happy to hear that and glad to see you in the Discord.
Good news, there already is!
Here is the maximum FOV setting of 110.
Keep in mind it also extends up to 120 while using the grappling hook for speed effects!
They should serve a purpose as both. Don’t want to reveal the exact game loop yet, but let’s say you compete by mining ores. Then a part of that cash based on your performance in the round itself is rewarded as currency for weapons/skins, etc…
That UI gives off old mining game vibes I like ittt
I don’t know which UIs you’re exactly referencing, but I am going for a retro vibe through the whole game. Kind of a voxel/pixely combo.
So happy that you like the UI too, spent a lot of time trying to make it look nice
Reminds me of azure mines I think it was called and the old miners haven UI I like it.
Wow, this look really cool! Good job!
As many others may have already said, it’s pretty unique. I like the concept of it. Most importantly, I’d definitely check it out when it releases.
okay, just two syllables: POGGERS
This looks cool if you need testers i’ve got a bunch of boys willing to play
I’m in the discord and have applied for testing
Sounds great! Hop into the Discord and I’ll get you all sorted!
That looks awesome and more maps forever without taking long. One thing that sucks is not being able to break pieces off of a mesh part hopefully Roblox adds it. One question why did you make the grapple hook like a rope swing instead of a straight forward pull towards the position.
Hey, thank you for the reply, happy to hear it looks awesome.
It would be a great addition, however manipulating a mesh dynamically is rather complicated to implement and surely has performance costs. We are seeing a step in the right direction however, with skinned meshparts and other new features. This is why I had to manually create a model for the large ores which is already split into 8 parts and they simply get detached once you mine the node.
When implementing the grappling hook I wanted to add skill based movement to the game. Creating a straight pull grappling hook would simply make it move you directly towards that position without any flexibility.
The beauty of the current system is being able to chain your grapple movements together while trying to balance height, speed and aiming for the right object. Also, it still feels pretty stiff while playing, maybe the gif is a bit deceiving.
I’ll be tester if you want I can test
Great! You can join the Discord found on the linked group and you’ll get set up from there.
Where’s the group at? On roblox?
Okay I joined the group on your profile on roblox.